ryanbatc Posted March 2, 2013 Report Share Posted March 2, 2013 Sorry if wrong forum... I'm new here. I'm attempting to convert one of my personal sceneries to XP10 from FSX. I'm getting a lot of white objects. A few are textured... you can see fuel farms, helo pads, airport beacon etc. In FSX, this scenery was made with ADEX, a fairly decent freeware program which uses default FSX scenery library objects. What am I doing wrong? I tried pointing the FS2XPLANE converter's secondary folder to my FSX/Texture folder tree with no success. Here's what the scenery looks like in XP10, and the text output: FS2XPlane 3.26System: Windows 6.1 Service Pack 1Target: X-Plane 10Non-zero altitude (28.04m) for object gen_radio01 at ( 46.82638900, -92.19472200) in file KDLH_ADEX_RB.BGLObject 41abe05344d44987119187ae190cdbdd not foundObject AIR_Fire_Station_Huge is a built-in objectObject gen_hangar02 is a built-in objectObject gen_hangar06 is a built-in objectObject gen_hangar07 is a built-in objectObject gen_radio01 is a built-in objectObject gen_shedwoodgrey01 is a built-in objectObject small_fuel_station2 is a built-in objectUsing objects from the OpenSceneryX library Quote Link to comment Share on other sites More sharing options...
scubajuan_new Posted March 3, 2013 Report Share Posted March 3, 2013 I believe that FS2XPlane does not convert default objects, perhaps the textures were not converted properly. I get this a LOT. what I normally do is delete the problem objects and replace them with either openscenery or objects from the lib. Quote Link to comment Share on other sites More sharing options...
chris k Posted March 3, 2013 Report Share Posted March 3, 2013 (edited) Correct. FSX2XPLANE does not convert "built in " FSX textures as those are the Intellectual Property of Microsoft - and hence cannot be redistributed/Used by external 3rd parties. Edited March 3, 2013 by chris k Quote Link to comment Share on other sites More sharing options...
ryanbatc Posted March 4, 2013 Author Report Share Posted March 4, 2013 Rats... that means a lot of work for me. Thanks for the answers. Quote Link to comment Share on other sites More sharing options...
Ryan M. Posted March 4, 2013 Report Share Posted March 4, 2013 Just add some of the x-plane hangars, they're really nice. Quote Link to comment Share on other sites More sharing options...
chris k Posted March 5, 2013 Report Share Posted March 5, 2013 "lib/airport/Common_Elements/Hangars" is your friend: Quote Link to comment Share on other sites More sharing options...
ryanbatc Posted March 19, 2013 Author Report Share Posted March 19, 2013 Is that in the Open Scenery program? Quote Link to comment Share on other sites More sharing options...
chris k Posted March 20, 2013 Report Share Posted March 20, 2013 WED. Quote Link to comment Share on other sites More sharing options...
ryanbatc Posted October 18, 2013 Author Report Share Posted October 18, 2013 I finally downloaded this editor program. I opened my current scenery but none of the buildings show - just the ramps/ry/txys. Is there a tutorial that shows how to open existing files (specifically ones converted by FSX2XP?) All the taxiways and signage looks pretty good I'd hate to re-do those parts. Quote Link to comment Share on other sites More sharing options...
Tonka Posted October 18, 2013 Report Share Posted October 18, 2013 Import the dsf from your custom scenery's folder and WED will display your custom your objects. Quote Link to comment Share on other sites More sharing options...
Mario Donick Posted October 19, 2013 Report Share Posted October 19, 2013 (edited) Correct.FSX2XPLANE does not convert "built in " FSX textures as those are the Intellectual Property of Microsoft - and hence cannot be redistributed/Used by external 3rd parties. Not sure about this. I had the same problem when trying to convert Aerosoft's Manhattan, which makes use of FSX default textures. I then simply pointed FSX2XP to the FSX main directory (instead of one of the sub directories), so it used everything it could find there. The grey buildings were gone. Edited October 19, 2013 by Mario Donick Quote Link to comment Share on other sites More sharing options...
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