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Posted (edited)

START by using OE.

 

OE is easier for the first time user (I believe)... and will allow you to add those statics quickly without having to learn much about the X-Plane scenery system. It has an easy and intuitive interface, good for learning, and shows you what youre doing in 3D "as you do it".

 

WED is the "serious powerhouse" once you get the initial hang of how the scenery system works. WED's big advantage is the "offline editing" - meaning that you don't generate the final scene until you want to, and you an enable/disable portions of the scenery at-will (by hiding objects you don't want shown) and regenerating the DSF on the fly without deleting the object. You can also do mass copies, searches, search-and-replacements, and object alignments/naming in batches. You can even import existing DSF/Sceneries into it from other scenery packs - Most powerful.

 

You can then re-enable something later on (hence you don't have to complete DELETE something in the scenery just to see what it looks like), and then have to re-add the object Like you do in OE. Very powerful for testing.

 

Also, as the scenery file for WED is just a text file, you can easily hand it around to other developers as a complete project file. This is how our team does it - a master WED file in an online database that we all have access to (Dropbox), which we take turns editing our potion of. We can freely make changes and generate our own local sceneries "at will". This is much harder to do when you're mucking around directly with the "DSF" (final scene file in X-Plane format). Easier to do version control and do "diffs".

 

Plus, if it ever "messes up", the WED project (being just a text file) is easily repairable.

 

- CK.

Edited by chris k
Posted

Yup, that's what i'm using, and it works like a dream. I cant figure out how to rotate the objects though. Anybody know?

"q" and "e" keys to rotate, I believe. That and other great info should be in the help file.

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