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object overlay causing wird artifacts


Peter T.

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i tried to make this work... adjusting levels of poly_os-es but they still have this weird z-buffer problem...anyone know why?

 

i dont want to paint the soft shadows on the ortho because it is too blurry, and not .pols because i have too much .pols nad the soft-shadow texture is in the building texture so if i use it then the whole texture is used...

post-6667-0-22034800-1354349342_thumb.pn

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Have you looked at the "DRAPED" option for your objects?

 

http://developer.x-plane.com/2010/10/draped-object-geometry-in-x-plane-10/

and specifically:

http://developer.x-plane.com/2011/04/draping-part-1-z-thrash/

http://developer.x-plane.com/2011/04/draping-part-2-draping-a-polygon/

 

This may fix any Z-buffering sillyness between a POL ortho and the object (I believe)

 

- CK

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Ewps. Sorry - Forgot that from the other thread.

 

oh no! XP9 - why? =)  Once 10.20 64 bit is stable (and the 3rd parties really start ramping up utlities/plugins), I have a sneaky suspicion that Xp9 is about to be left in the dust by the new year.

 

- CK.

 

BTW - 10.20 as well is FAR FAR faster rendering than any previous 10.x version. I can even now run HDR mode fullscreen with a ton of objects and orthophoto scenery - on a LOWLY 5770 ATi card anywhere between 20 and 30 FPS. Rock on baby!

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