Peter T. Posted December 1, 2012 Report Share Posted December 1, 2012 i tried to make this work... adjusting levels of poly_os-es but they still have this weird z-buffer problem...anyone know why? i dont want to paint the soft shadows on the ortho because it is too blurry, and not .pols because i have too much .pols nad the soft-shadow texture is in the building texture so if i use it then the whole texture is used... Quote Link to comment Share on other sites More sharing options...
chris k Posted December 1, 2012 Report Share Posted December 1, 2012 Have you looked at the "DRAPED" option for your objects? http://developer.x-plane.com/2010/10/draped-object-geometry-in-x-plane-10/and specifically:http://developer.x-plane.com/2011/04/draping-part-1-z-thrash/http://developer.x-plane.com/2011/04/draping-part-2-draping-a-polygon/ This may fix any Z-buffering sillyness between a POL ortho and the object (I believe) - CK Quote Link to comment Share on other sites More sharing options...
Peter T. Posted December 1, 2012 Author Report Share Posted December 1, 2012 T_T im still a v9 user...i did, anyways i fixed this by using .pols instead Quote Link to comment Share on other sites More sharing options...
chris k Posted December 1, 2012 Report Share Posted December 1, 2012 Ewps. Sorry - Forgot that from the other thread. oh no! XP9 - why? =) Once 10.20 64 bit is stable (and the 3rd parties really start ramping up utlities/plugins), I have a sneaky suspicion that Xp9 is about to be left in the dust by the new year. - CK. BTW - 10.20 as well is FAR FAR faster rendering than any previous 10.x version. I can even now run HDR mode fullscreen with a ton of objects and orthophoto scenery - on a LOWLY 5770 ATi card anywhere between 20 and 30 FPS. Rock on baby! Quote Link to comment Share on other sites More sharing options...
Peter T. Posted December 1, 2012 Author Report Share Posted December 1, 2012 i have a mac too.... and it is tasty Quote Link to comment Share on other sites More sharing options...
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