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Posted

Hi all. I've been working on an XP10 airport forever now, and despite my best efforts I'm nearly finished. The terminal building has a large atrium, into which I've added rows of chairs and other details, and it all looks great as long as the sun is shining through the windows.

How can I hang lights inside the building itself? And, is it possible to attach lights to the exterior, to illuminate entrances, signs, and so forth?

I read through this post and tried to follow along, but it was basically like teaching a dog to program a VCR. Any way to do this in WED? How does one add illumination to objects?

Posted (edited)

OK, after throwing a day away on this, I've gone a few steps sideways.

I should have mentioned that I'm mainly modeling in Blender and have managed to export obj files with lights. The lights I hung in the interior areas were invisible behind the transparent texture on the window. I don't really understand how transparency works and have had all kinds of unexpected results there.

I gather that attaching lights to structures is more a matter of editing the obj files in a text editor? I see the Blender2XPlane script gives you the option to assign custom lights in Blender, but can you assign all the parameters in a way that will work in X-Plane scenery?

Edited by krogerfoot

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