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It is a good read, but something most X-Plane users are familiar with, and it is not a secret. If X-Plane was perfect, it would rule all entertainment and commercial flight simulators, and Austin's biggest customers would be Boeing, Airbus etc. etc. ;)

Each and every simulator has its constraints and limitations - it is good to be familiar with these. A good author with a methodic approach can get a flight model out of Planemaker that is "close enough". To get it to hit the numbers may take the help of algorithmic curves to push the model past those constraints and limitations.

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