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Posted

Hey Guys,

So I started reading up on Scenery Development for X-Plane 9 and 10 and I started developing one of my local airports. Quincy Municipal is a GA airport about 15 miles west of the Florida state capital of Tallahassee.

I did a portion of my PPL check ride at this airport.

I began developing the FBO building in sketchup and I plan on exporting to Blender to learn texturing. My concern is there is alot going on in this scenery and I want to find a balance between detail and performance. Are there any techniques I can begin using this early in the process to insure performance within the sim?

I've attached a few pics of my progress and a picture of the actual FBO building.

Thanks for looking!

Justin

post-6257-0-54144600-1327784398_thumb.jp

post-6257-0-82787800-1327784424_thumb.jp

post-6257-0-53006000-1327784448_thumb.jp

Posted

Other than that, we're all going down the same path to the unknown.

Amen to that Red!

Make sure u kill those sketch up people before export, it'll save you thousands of polys.

Yes, if you have a lot of buildings, get as many textures in one png as possible, and use textures to represent window frames rather than beautiful 3d modeling

  • 2 years later...

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