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Posted

Hey Guys,

So I started reading up on Scenery Development for X-Plane 9 and 10 and I started developing one of my local airports. Quincy Municipal is a GA airport about 15 miles west of the Florida state capital of Tallahassee.

I did a portion of my PPL check ride at this airport.

I began developing the FBO building in sketchup and I plan on exporting to Blender to learn texturing. My concern is there is alot going on in this scenery and I want to find a balance between detail and performance. Are there any techniques I can begin using this early in the process to insure performance within the sim?

I've attached a few pics of my progress and a picture of the actual FBO building.

Thanks for looking!

Justin

post-6257-0-54144600-1327784398_thumb.jp

post-6257-0-82787800-1327784424_thumb.jp

post-6257-0-53006000-1327784448_thumb.jp

Posted

Tile your UV's the best you can to re-use texture space. Model detail where you think it's important. Other than that, we're all going down the same path to the unknown.

Posted

Other than that, we're all going down the same path to the unknown.

Amen to that Red!

Make sure u kill those sketch up people before export, it'll save you thousands of polys.

Yes, if you have a lot of buildings, get as many textures in one png as possible, and use textures to represent window frames rather than beautiful 3d modeling

  • 2 years later...

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