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I mentioned in a previous post that it was hard to discern the differences in X-Plane 11 and X-Plane 12 the first time I loaded up XP12. I can attest that there's definitely a difference. Some of the differences are subtle but some are obvious. I posted a comparison of the two sims using the C172.

The weather engine in XP12 is perhaps the jewel of the sim (at the moment). The way XP11 cast the sun and shadows always impressed me. XP12 builds in this. The PBR is on magnitudes better in XP12, imo. The colors in XP12 isn't overly saturated and the overall scenes are much brighter than in XP11.

If I may make a prediction, now that we know there is technology out there that will render 2d objects into 3d objects on a global scale, I believe it's only a matter of time before someone figure out how to make some of the ortho (from ortho4xp) objects 3d - or is this just wishful thinking? At the very least, figure out how to tell XP that if terrain is a certain color (in a specific region) then avoid placing autogen trees there - but I digress.

Bottom line is that the more I get to know X-Plane 12 the more I can see it really is a different product than XP11. I can hardly wait until we start to see XP-12 naive aircraft (and XP12 compatible aircraft) dawn the horizon.

 

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