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Posted

All,

If you run the CRJ on 3 monitors (my res. 3840 x 1024) and notice a major hit on frame rates here's what you can try that virtually eliminated the problem (or minimized it):

Under rendering options:

1. Turn down your anti-alias. You have to play around and see what works best for you since each video card will top-out at different settings.

2. Using pixel shaders also will drop down your frame rate but not as bad as anti-aliasing. I left my pixel shader on (lost only 10-15 fps).

My Setup:

i7 920 Overclocked ~3.9 GHz

ATI 5870

6 GB RAM

If you running at even higher res. it will stress out your video card even more and if your card tops out you will not be able to play because of real lag. The ATI cards are high res cards I am not sure if the GeForce cards handle high res. well.

Posted

Your 3 monitors have 4Mpix total (like 30" monitor). Imagine 10.5Mpix with 5HD monitors with decent framerate (30-50fps on Oahu with extreme res, shaders, water, but no AA - it's not nedded in such a resolution). Also ATI 5870 but Eyefinity6 (also i7 4Ghz). You have to have a 2GB VRAM for such a configurations to work well but the impression and detail is awesome. Recommended.

Posted

Your 3 monitors have 4Mpix total (like 30" monitor). Imagine 10.5Mpix with 5HD monitors with decent framerate (30-50fps on Oahu with extreme res, shaders, water, but no AA - it's not nedded in such a resolution). Also ATI 5870 but Eyefinity6 (also i7 4Ghz). You have to have a 2GB VRAM for such a configurations to work well but the impression and detail is awesome. Recommended.

Nice! Great idea for my new system.

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