liv4deth95 Posted April 12, 2009 Report Posted April 12, 2009 I have ran out of ideas! But here are some I have been working on:ATC pluginRadar plugin Quote
Japo32 Posted April 28, 2009 Report Posted April 28, 2009 an FSpassengers like plugin (with airplane maintenance)A services at airport pluginA loading directly from google earth the photos plugin (not making first)A tree collision plugin (object collision)A any-sound with datarefs play pluginA better particles visual system pluginA better clouds (3D clouds system)A copilot plugin in Ivao (not only direct IP)lots of them!! Quote
JBalsa Posted April 28, 2009 Report Posted April 28, 2009 Hey Javier,I mailed Austin about 3D clouds. He said he would look into it and consider adding them to X-Plane in the future.Thanks - Jason Quote
Guest BobWhitt Posted April 30, 2009 Report Posted April 30, 2009 How about a plug-in for scenery, a mooring "rope" you can use at a dock. Sort of like Simple Push-Back, but reversed. Well, you get the idea. Quote
liv4deth95 Posted May 17, 2009 Author Report Posted May 17, 2009 I would love an FS Passengers pluginconsidering XCopilot hasn't been updated in ages anywaydoes anyone know what happened to XCopilot? They said they would update to V9 and I bet you half the new users or all don't know of its existence Quote
OlaHaldor Posted July 5, 2009 Report Posted July 5, 2009 I remember I enjoyed FSPAX in MSFS9 a few years ago - I'd sure like to have something similar in X-Plane. Sounds and progress bar on how well you're doing, maybe doing some simple math about what you earn and how many hours you've logged etc. Quote
Zach Decou Posted September 8, 2009 Report Posted September 8, 2009 A penlight plugin. When I start cold at night, finding the battery switch often involves briefly donning the night vision goggles (plots rarely have these in the real world). Solution: click on your keychain penlight via key command or plugins drop down menu. Now you have a bluish L.E.D. (or color of your choice) beam that illuminates a user determined radius around the mouse pointer anywhere on the panel. It must work in the 3D pit though.RegardsZach Quote
Rafael Fernandez Posted October 15, 2009 Report Posted October 15, 2009 A plugin where you can hear the roaring engines of an aircraft a mile high in the sky Quote
Kiedels Posted December 22, 2009 Report Posted December 22, 2009 So, have you been making any plugins lately? Quote
chico Posted December 22, 2009 Report Posted December 22, 2009 hiHow about a plug-in for FMS/GPS - that the FMS/GPS screen will show in another monitor (maybe the Instructor station monitor?) Quote
Kiedels Posted December 22, 2009 Report Posted December 22, 2009 well we already have the UFMC. Quote
freddie974 Posted December 27, 2009 Report Posted December 27, 2009 Yes..a plugin that allows to hear other planes engines when they are near you...example,you on a taxiway, and a plane is landing in the runway just beside you.Hearing engines that comes closer...landing gears that touch the runway...or the increasing noise of a takeoff...wow Quote
Simmo W Posted December 28, 2009 Report Posted December 28, 2009 Great idea, more ideas! What about a really decent incidental sounds plugin ( I've seen one, but not that great), for in flight chatter, rustling of charts, passenger sounds, trolley clinking, flight attendants bitching, even ground crew comms? Even a basic crew compartment air ventilation sond might add to that feeling of claustrophobia Quote
Lukasz Posted May 12, 2010 Report Posted May 12, 2010 I dream of a plugin that would fail the engine, if abused, like overrevved, overheated, overtorqued and so on. The more severe the abuse, the quicker the failure - f.e. you could have the torque in yellow for max. 5 minutes, before something wrong happens, but crossing redline would mean seconds to failure. There should be separate limits for given gauges. With that you should be really paying attention to all these engine instruments Quote
Zach Decou Posted May 12, 2010 Report Posted May 12, 2010 I don't see how this would be a big deal to do. There should be a simple init file that istext editable. You enter a dataref, a range, and a duration in seconds. Then a consequence dataref and value. Maybe something like this:item_fail:sim/flightmodel/engine/ENGN_prop:279|281:120:sim/flightmodel/engine/ENGN_running:0item_fail:sim/flightmodel/engine/ENGN_prop:>281:>5:sim/flightmodel/engine/ENGN_running:0I'm not a programmer, so forgive me if the potential complexity of such a plugin is lost on me. Zach Quote
Lukasz Posted May 13, 2010 Report Posted May 13, 2010 I'm not a programmer too, but as I understand it, the problem lies in making X-Plane to do, what the user wants it to do. I don't believe, that simple putting a text file would suffice. That's why I thought of a plugin, as a mean of telling the sim, how to use the values from the init file.Init file would be useful in specifying limits for a given aircraft. Theoretically, the plugin could extract these limits from acf file itself, but unfortunately not all aircraft have them set up properly - if at all. I imagine the overall design of such plugin, as a further enchancement into the realism and a feature integrated in a similar way, as Goodway aircraft performance files. Quote
Zach Decou Posted May 13, 2010 Report Posted May 13, 2010 That's what I meant. The plugin itself would reference the text file to determine which datarefs to affect. Quote
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