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The link between SMP and FPS is the subject of greater recurrence and analysis in the forum. I have carefully read all about it, but never found a solution to this conflict. Obviously the overlap between different states of time or , overlapping clouds in the same state , generates the mentioned conflict. 

SMP should provide for the elimination of the " residual" freeing the cache memory value. In other words , the attenuation of passage of a climate state to another or, their sequences within a state, should occur with a program that does not require historical memory.

By the way , when our computer is similar to the possibilities of NASA , the problem - without disappearing - not noticed . It is clear that this occurs in a very small numberof simulators in the world. Others , we can only keep crying .However , I remain confident SMP team .

Edited by jolmos
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