Jump to content

Recommended Posts

Posted

I`ll try to explain in a nutshell.

I opened the paintkit for this model and excluded all layers having color,decals,registration etc.

This leaves us with a blank model only having lines and rivetlines.

I save this as a png ( placed in the sim it would result in a white airplane)

Now I opened this png in a program like Photoshop or Gimp ( in this case I used Gimp)

This program has a filter wich enables us to make a bumpmapped png.

Then the real work starts as this bumpmap has to be edited by hand to achieve an optimal result.

I made this bumpfile in light blue transparent  based on color 128.128.255

After this I added an alphalayer to the file.

This greyscaled alpha enables us to play with the dynamics of the gloss on the model.

And the obj file must be edited a bit.

Thats it

Posted

Thats how i used to do it. Now I do more or less what jack describes in his tutorial. Though for such an old and beaten up plane, I would be inclined to do it the way you describe as you get those great little bumps and nic's from the UV map. Well done! Looks great.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...