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Posted

I`ll try to explain in a nutshell.

I opened the paintkit for this model and excluded all layers having color,decals,registration etc.

This leaves us with a blank model only having lines and rivetlines.

I save this as a png ( placed in the sim it would result in a white airplane)

Now I opened this png in a program like Photoshop or Gimp ( in this case I used Gimp)

This program has a filter wich enables us to make a bumpmapped png.

Then the real work starts as this bumpmap has to be edited by hand to achieve an optimal result.

I made this bumpfile in light blue transparent  based on color 128.128.255

After this I added an alphalayer to the file.

This greyscaled alpha enables us to play with the dynamics of the gloss on the model.

And the obj file must be edited a bit.

Thats it

Posted

Thats how i used to do it. Now I do more or less what jack describes in his tutorial. Though for such an old and beaten up plane, I would be inclined to do it the way you describe as you get those great little bumps and nic's from the UV map. Well done! Looks great.

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