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Caruso

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  1. Hi Tony I have recently downloaded your GB Pro HD scenery and absolutely love it. Thank you for this! I only have one issue. I am using Simheaven's w2xp_europe scenery at the same time. It is sitting below GB Pro in the scenery.ini. After I installed GB pro all the w2xp scenery objects in Normandy have disapeared. Is there a way for me to fix this?
  2. Hi Tony I was ill last week and not in the x-plane world. I am currently testing some of his w2xp sceneries for PilotBalu. Next week I should have time for other x-plane related things. I'll then PM you in regards of the "Swiss Look".
  3. Hi Tony, You posted this a while ago. If it hasn't been done yet I could help to reduce the number of German buidlings to the desired 100 types. As I don't leave in Germany I would be able to do it only from a Swiss perspective. If that'd be fine just let me know.
  4. Hi Tony, This thread may be of interest to you. It also mentions these guys work. Did you know their scenery system project?
  5. Hi Tony, Thank you for keeping on further developing W2XP. For me it is by far the most important scenery add-on and made my virtual flying by 100% more enjoyable. When I was just about to post a reply to your latest developement news I saw Daikan's post. That saved me a lot of typing as I mostly wanted to comment your news in a similar way Your posted images look very promising in terms of regional atmosphere and plausibility. Also any developement that helps to improve performance is more than welcome (I am pushing the sim to its limits since I am using UHD mesh, photo scenery and W2XP HD sceneries at the same time...). Still the building-footprint accuracy of the current version of W2XP is a very important element of the enjoiment for me. Maybe this has a lot to do with the fact that I use photo scenery and fly mostly the area of Central Switzerland which I know very well. It would probably irritate me to see buildings that are not alligned with the underlying photo scenery. But maybe I am overestimating this effect? Could you possibly post some pics showing the examples from your Update Post more from above so we can better see how W2XP fits with the underlying photo scenery? Can facades only be used to generate rectangular flat roof buildings? (What about the hedges and docks that W2XP generates? Aren't those facades too?) Or could this type of building be generated using facades? https://www.dropbox.com/s/h4sqf0baxrd5ttu/S1810002.JPG?dl=0 Could it be a compromise to generate heavily built up inner city areas (where the buidlings form blocks along the streets and the underlying photoscenery can't be seen anyway) in the new way and on the other hand to generate rural areas and villages with the old building-footprint accurate method? Keep it up and let me know if there is anything I can help with (besides creating objects).
  6. I see. Can you tell Thomas he can use the photos of 1900ish facades I sent you if he wants? I also could try and take more photos over Xmas if 1900 style facades would be a project that someone is working on.
  7. I certainly could help you identify representative buidlings for Switzerland. (Unfortunately I am no good (yet) at creating any.) Let me know what to do. "Behind the curtains" I have been contacting creators of Swiss scenery and asking for permission to use some of their generic tipically Swiss buidlings for the World Models Master Library. I am still waiting for approval and should try to get some feedback over Xmas. One thing I am still missing in the library are good objects/facades for historical buildings/blocks in the center of European Towns (style around 1900). Have you considered using some of X-plane's default buidlings as I sugested some time ago?
  8. Hi Tony This is slightly off-topic. Just stumbled over this entry in Ben's x-Plane developer Blog: http://developer.x-plane.com/2014/12/nvidia-4-ben-0/ (Ben is writing about hardware instancing relating to a specific GPU driver issue that was discovered by Rob-ART Morgan while he did some Hardware tests for me.) The interesteting aspect in regards to W2XP are Ben's general comments about hardware instancing: "Hardware instancing is the ability to tell the graphics card to draw a lot of copies of one object with a single instruction. (We are asking the GPU to draw many “instances” of one object.) Hardware instancing lets X-Plane draw more objects with lower CPU use. X-Plane’s rendering engine will use hardware instancing for simple scenery objects* when available; this is what makes possible the huge amounts of buildings, houses, street signs, and other 3-d detail in X-Plane 10. X-Plane has supported hardware instancing since version 10.0." "In order to draw an object with hardware instancing, it needs to avoid a bunch of object features: no animation, no attributes, etc. Basically the object has to be simple enough to send to the GPU in a single instruction. Our artists specifically worked to make sure that most of the autogen objects were instancing-friendly." I was wondering if this is something already considered and applied in the wolrd models master library? If not, it could be very helpful for object contributors if someone who understands these things could write a little turorial/checklist about how one would have to edit his objects to be hardware instancing friendly.
  9. Never mind. You are already helping! And I mean hey - these hedges and walls are a very useful and good looking tool for our sceneries I am no good in Graphic Design either. It takes me ages to have the tiniest thing done... But I am good in copywriting, if this helps somewhere. In the meanwhile I'll try to get sceenery designers to donate some of their generic buildings and objetcs to the library.
  10. hi Tony and shaunus82 Im glad you picked up the "hint" about hedges and are working on these Great stuff! @Tony I had this idea about finding more buildings for the library: I could go and ask around scenery designers if they would agree to contribute some of their generic buildings to the world models library. Especially if they have created buidlings that are very typical for a certain area. I guess I would start with designers of Swiss scenery and see how it goes. Waht do you think? Would you take any kind of building and simplify them if necessaire or have they to follow certain rules? To make sure I explain things correctly I would like to clarify the following: Is it correct, that, if available, w2xp will use objects from the corresponding regional subfolder when generating scenery for this area? Is it correct, that the object has to match certain criterias regarding size and shape to be chosen? E.g. if I wanted the swiss countryside to be coverd with swiss looking farmhouses it would'nt be enough to put several differently textured objects of the same kind into the library, it would also need dfferent sized objects?
  11. I found the culprit. It was another scenery in Alaska spawning ships all around the world. No idea how... There is a new airport scenery on the org that uses a hedge facade. (Marginal made the FAC from a hedge model especially for this scenery). It quite nicely depicts the straight hedgelines I have seen there.
  12. Tony, there is no rush and good things take their time. One question: I recently (since 0.5.0) noticed new (ugly) big ships and fish trawlers in my ports. Do they have anything to do with w2xp as I couldn't find the objects in the library? One suggestion: since you work on left hand traffic in UK - dense hedges lining the streets of rural England could be a nice addition One hint regardig custom roads: These guys have created rescue sceneries and a library for helicopter pilots. The library contains custom roads to place in sceneries. Don't know if this is the kind of things you're after.
  13. Tony, your creation keeps surprising me all the time. I have been test-flying W2XP for quite some time now and I keep discovering new details in the sceneries created with your tool Yesterday e.g. I was flying from Calais to Le Tréport. And what did I see standing near the docks of Calais? Motorhomes - at exactely the same spot where I spent a night in my van during my last Normady vacation! I couldn't believe my eyes tried so hard to get a better look that I almost fell out of the cockpit... That's why I especially love W2XP so much, Tony. It adds so many little, accurate and plausible details to VFR flying one could fly on and on and on and on And it seems this is not the end Thank you.
  14. Hi Tony Hope you had a good time over summer. Thank you for these exciting news! Looking forward to the new features. You have mentioned lots of things I was secretely hoping for, like the allignment of bus stations, scrubs, beaches. But must of all the EU style of roads Just let me know how I can help (e.g. the ideas we exchanged before the summer). Cheers
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