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Found 6 results

  1. File Name: KLAW - Lawton Ft Sill Regional Airport File Submitter: briangodwin File Submitted: 31 Jan 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Lawton Ft Sill Regional is the largest commercial airport in southwest Oklahoma. Fort Sill is home to the Field Artillery School and as a very large base provides a lot of business for KLAW. KLAW is, in turn, a regional feeder for American Airlines and KDFW. This package includes three airports: KLAW - a regional airport in southwest Oklahoma. It is a feeder to KDFW KFSI - Henry Post Army Airfield at Fort Sill (I spent MANY a year here in the military) KDUC - Halliburton Field, Duncan Oklahoma. All fields were built from the ground up and will be submitted for inclusion to the XP database so at least the base information will be more than a runway and computer generated taxiway. Everything is as close to the actual fields as I could get it…with the exception of the fictional artillery tribute I created at KFSI. Some GI lighting at all fields ATC layouts at KLAW and KFSI because they both have towers. No flows yet…was hoping Chris S. would do a tutorial by now. :-( Credits: To the following for making your objects available to the community at large: Tim Benedict: Modeled airport objects Planemaker (the guy, not the application): military aircraft Michael Hoge: military vehicles David Austin (@x-plane.org): T38 Mr3D, Chris Noe: flags Beber/Royaloak for static aircraft OpenSceneryX Click here to download this file
  2. Version 1.0

    140 downloads

    Lawton Ft Sill Regional is the largest commercial airport in southwest Oklahoma. Fort Sill is home to the Field Artillery School and as a very large base provides a lot of business for KLAW. KLAW is, in turn, a regional feeder for American Airlines and KDFW. This package includes three airports: KLAW - a regional airport in southwest Oklahoma. It is a feeder to KDFW KFSI - Henry Post Army Airfield at Fort Sill (I spent MANY a year here in the military) KDUC - Halliburton Field, Duncan Oklahoma. All fields were built from the ground up and will be submitted for inclusion to the XP database so at least the base information will be more than a runway and computer generated taxiway. Everything is as close to the actual fields as I could get it…with the exception of the fictional artillery tribute I created at KFSI. Some GI lighting at all fields ATC layouts at KLAW and KFSI because they both have towers. No flows yet…was hoping Chris S. would do a tutorial by now. :-( Credits: To the following for making your objects available to the community at large: Tim Benedict: Modeled airport objects Planemaker (the guy, not the application): military aircraft Michael Hoge: military vehicles David Austin (@x-plane.org): T38 Mr3D, Chris Noe: flags Beber/Royaloak for static aircraft OpenSceneryX
  3. File Name: 7B6 - Skylark Airpark File Submitter: briangodwin File Submitted: 14 Jan 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 This is 7B6 Skylark Airpark, located in Warehouse Point, CT. It has a "few" years under its' belt but is a cozy GA field east of Bradley International Airport. Aside from building it up from just the runway data, I made only modest "reality" changes to it and I regret that I couldn't make the runway and taxiway as "mature" as they really are. I did add a few low intensity GI lights about the apron just so you can tell it is there after dark. Finally, this is a rural area and a rural field. there are trees in the area…lots and lots of trees. Unfortunately, XP has a big blank spot painted around the field. To rectify this, I have painted in forest polygons (roughly) where the trees are around the field. the ONLY way to do the trees justice is to set your rendering options to tree-hugger. we all need to be more earth friendly anyway, right? Hope you enjoy it! Thanks to the folks at OpenSceneryX for the objects, and Justin Krasinski for requesting the field. Click here to download this file
  4. Version 1.0

    37 downloads

    This is 7B6 Skylark Airpark, located in Warehouse Point, CT. It has a "few" years under its' belt but is a cozy GA field east of Bradley International Airport. Aside from building it up from just the runway data, I made only modest "reality" changes to it and I regret that I couldn't make the runway and taxiway as "mature" as they really are. I did add a few low intensity GI lights about the apron just so you can tell it is there after dark. Finally, this is a rural area and a rural field. there are trees in the area…lots and lots of trees. Unfortunately, XP has a big blank spot painted around the field. To rectify this, I have painted in forest polygons (roughly) where the trees are around the field. the ONLY way to do the trees justice is to set your rendering options to tree-hugger. we all need to be more earth friendly anyway, right? Hope you enjoy it! Thanks to the folks at OpenSceneryX for the objects, and Justin Krasinski for requesting the field.
  5. Version 1.1

    335 downloads

    Sorry for the quick revision, but it is well worth it. I received an unexpected message and gift from a community member...objects that he had modeled for this airport. I am humbled and of course added them for the whole community to enjoy. Thank you AndrooC! This is KGRR Grand Rapids, MI. The package also includes Y70, a field which caters to gliding enthusiasts. Both fields were requested by fellow X-Planer Dave Robertson (check out his AWESOME XPlane videos on YouTube "redpiper1"). Features: This version: Modeled and textured feature canopy and ATCT Road tweaks to enable automobile flow through the terminal area and parking garage (I know it's eye-candy...this will be enhanced once OSM data is updated) Previous version: Version 10 Only Full ATC (no flows yet) at KGRR GI lighting at both KGRR and Y70 "New" apron lights Graduated LOD terminal objects Plane spotting pad at KGRR Modifications: The underlying airport data for KGRR is largely the default from XP10. I only tweaked some of the hard surfaces around the terminal area to accommodate objects. Y70 is built from the ground up as it only had a runway and a computer generated taxiway. Minimal GI lighting has been added for aesthetics. Issues: It seems it wouldn't be right unless I had a glitch with the fenced parking facade. This time, even though my facade is aligned with the underlying pavement using "snap vertices" it still refuses render a whole segment properly. This is on the most northwest parking area (just ignore it) :-) Credit shout outs: AndrooC for the totally awesome and unexpected graciousness of the canopy and ATCT that up the visual appeal of the airport 1000% All scenery designers regardless of talent, that inspire us to advance the XPlane experience The whole LR team with special thanks to the art/texture person (I don't know who it is by name) OpenSceneryX for objects Finally, Dave Robertson both for the inspiration of this package and for modifying the base XP texture file so that we have a little variety on the apron lights now. Yes, the package is a little bigger than it would be because we had to mod and copy the texture files. We couldn't replace the original nor add it to the library…but we hope that LR will hear the plea already sent and include this in future releases as "stock". Until then, other designers feel free to use the hacked object and textures in your own projects. At least credit Dave…my hacking the object was easy. :-) Constructive criticism/comments are always welcome. If you want to just gripe, please remember that people like me do this for the enjoyment (hence, the purchase price). Enjoy it or not, the choice is yours.
  6. File Name: KGRR - Grand Rapids File Submitter: briangodwin File Submitted: 04 Jan 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Sorry for the quick revision, but it is well worth it. I received an unexpected message and gift from a community member...objects that he had modeled for this airport. I am humbled and of course added them for the whole community to enjoy. Thank you AndrooC! This is KGRR Grand Rapids, MI. The package also includes Y70, a field which caters to gliding enthusiasts. Both fields were requested by fellow X-Planer Dave Robertson (check out his AWESOME XPlane videos on YouTube "redpiper1"). Features: This version: Modeled and textured feature canopy and ATCT Road tweaks to enable automobile flow through the terminal area and parking garage (I know it's eye-candy...this will be enhanced once OSM data is updated) Previous version: Version 10 Only Full ATC (no flows yet) at KGRR GI lighting at both KGRR and Y70 "New" apron lights Graduated LOD terminal objects Plane spotting pad at KGRR Modifications: The underlying airport data for KGRR is largely the default from XP10. I only tweaked some of the hard surfaces around the terminal area to accommodate objects. Y70 is built from the ground up as it only had a runway and a computer generated taxiway. Minimal GI lighting has been added for aesthetics. Issues: It seems it wouldn't be right unless I had a glitch with the fenced parking facade. This time, even though my facade is aligned with the underlying pavement using "snap vertices" it still refuses render a whole segment properly. This is on the most northwest parking area (just ignore it) :-) Credit shout outs: AndrooC for the totally awesome and unexpected graciousness of the canopy and ATCT that up the visual appeal of the airport 1000% All scenery designers regardless of talent, that inspire us to advance the XPlane experience The whole LR team with special thanks to the art/texture person (I don't know who it is by name) OpenSceneryX for objects Finally, Dave Robertson both for the inspiration of this package and for modifying the base XP texture file so that we have a little variety on the apron lights now. Yes, the package is a little bigger than it would be because we had to mod and copy the texture files. We couldn't replace the original nor add it to the library…but we hope that LR will hear the plea already sent and include this in future releases as "stock". Until then, other designers feel free to use the hacked object and textures in your own projects. At least credit Dave…my hacking the object was easy. :-) Constructive criticism/comments are always welcome. If you want to just gripe, please remember that people like me do this for the enjoyment (hence, the purchase price). Enjoy it or not, the choice is yours. Click here to download this file
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