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Found 2 results

  1. In the attached file you find a pdf document explaining the OpenAL implementation in Gizmo. This is the 'side effect' of many hours of searching to find the solution of setting the sound position with Gizmo. I hope this can help someone using Gizmo for programming the sound part of the plugin. If you find any typo's, mistakes, please let me know. Implementation of the OpenAl API in Gizmo.pdf
  2. Some (more) questions about OpenAL and Gizmo: In the Gizmo folder there is an OpenAL32.dll. Why is the OpenAL32.dll of X-Plane not used? It looks like OpenAl32.dll of X-Plane is more recent. It looks like the functions sound.getcontrol() and sound.releasecontrol() are not needed anymore. Is this true? What is the difference between sound.load() and sound.loadEx() It looks like that not only the Gizmo sound functions are limited, but the OpenAL API in Gizmo is very limited too: It looks like that only the Listener and Source functions of OpenAL are implemented in the OpenAL API. The functions of Buffers, Errors, Context are not implemented. Also some functions of Source are not implemented: GenSources, DeleteSources, IsSource). What LUA binding is used for the OpenAL API?
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