Hi Zach, >Well, what do you think? Looks pretty good! :-) >I have NO information on any of the airfoils or prop used on the aircraft (I have the Hartzell prop's model number, but no information otherwise found online). Again, if anyone knows of an online resource for this information, shoot it my way. Unfortunately, the PC-21 is not on the most useful list I know when it comes to airfoil information: http://www.ae.illinois.edu/m-selig/ads/aircraft.html However, this list might prove useful in future projects, so I thought I'd mention it :-) >Also, I am curious as to how X-Plane calculates misc wings. I used small misc wings to make winglets and such, but doesn't X-Plane see a bunch of new wing tips? No. You can use the option "Output Flight Model" (or whatever it is called now) to write a text file regarding the current flight model. If you open that file, you'll usually see "Wing x joined to wing y" messages throughout the file, showing that X-Plane figured out where a logical wing is connected to another to form a "physical" wing. One thing where your model might be sub-optimal is the vertical stabilizer. Many X-Plane aircraft are built with a vertical "main" stabilizer and a second one in front of it to make it look like the real aircraft's strake. Austin on one occassion advised against that because this will be treated as two consecutive wings by X-Plane, causing the main stabilizer to be affected by the strake's downwash. The proper way according to Austin to build one lower vertical stabilizer that begins at the root of the stabilizer and runs up to the point where the strake ends, and an upper vertical strabilizer which consists of the strake-less part. (An additional disadvantage of the separate strake is that it's impossible to fair the strake properly into the stabilizer profile, while this is easy with Austin's method. The visual aspect doesn't matter if you're building a Blender airframe, of course.) Regards, Henning (HoHun)