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Posts posted by Michael_Chang
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Normal mapping for the fuselage is now complete! Matthew Huerta, our talented painter made the gorgeous maps you see on the belly
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ok excellent, so basically only liveries that are currently flying right now, correct?
yup
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looks fabulous!!!!!! excitement!!!! out of curiosity, will you be sticking strictly to real life liveries? as in one that are already out and flying? another is is there a plan for making other livers that companies have purchased the plane but have not been delivered? just wanted to because one of my fav airlines ordered the -900 and plane won't be delivered for some time.
Since the 787 is going to be released as a one paint per plane style thing, yes, we will only make real liveries as they are unveiled (because we need to take into account the location of window plugs, new cabin configs etc... when we release each airline's 787. We'll also release a blank jet for the -8 and the -9, though we'd encourage painters NOT to paint planes that have been unveiled, because chances we're already working on it
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Boeing 777: Is impossible a critical failure or sabotage?
just a heads up, I doubt many of the members appreciate using our sim in this way/ the timing really isn't that great...
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Home colors!
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Took the 787-8 out in home colours today.
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i hope the 787 won't be a project people will give up on like thee XPP or 777 from XPJ
In case I've never addressed this, we won't give up. The project WILL eventually be released.
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<br /><br />Do I see some new release on the flightfactor 757 freighter soon ;-)
Nope, this is XPFW
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So, does this mean a separate mapping "position" for each rivet, individually? I'm not sure I understand...
oh sorry, i meant that each "rivet" on the normal map is 1x1
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Micheal, this is the best implementation of normal maps I have seen, and the first time that the balance between sharpness and scale of the riveting is convincing (IMHO). My only concern would be that the specularity of the rivets still makes them look dome headed (or dimpled) rather than flush. But this is only a minor thing in a project that's progressing in leaps and bounds. Can I ask how many textures you are using for the fuselage?
the fuselage is mapped on to one large 4096 texture, the normal maps themselves are only 1x1 pixel in size. X-plane interprets this 1x1 dot as a circle and makes a nice little dimple appear. I know they look a little deep, i'm trying to adjust them to make that better.
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Looking very good!
This would probably be waaay down the list of things to do, but will you be removing the shiny from the tire textures?
yes
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Yeah, I agree with Derek as well. The normal maps look incredible! The orange tint to the windows just seems off to me. When I saw the 787 at Oshkosh the windows appeared much darker like in this picture
Maybe you can differ the windshield with different liveries?
Hey! The plane can now alternate between black and orange using the preferences tab in the electronic flight bag!
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Maybe you can differ the windshield with different liveries?
my thoughts exactly, I'll include an option to switch between the two variants, i'll set up a line of code for it
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Yeah, I agree with Derek as well. The normal maps look incredible! The orange tint to the windows just seems off to me. When I saw the 787 at Oshkosh the windows appeared much darker like in this picture
indeed one of the most ANNOYING things about the 787 is that the windshield literally changes color... I probably will alternate between black and iridescent, but I chose orange this time around because it's more dramatic XD
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dammit i thought this was a video of the actual plane
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I disagreed with your post because I liked seeing the pictures.
"No harm."
plz no feud plz
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Working on a paint, doing some corrections for benedikt's norwegian paint
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I am not trying to necropost but this is the only topic I can find on this subject. I have done several repaints and am pretty good with photoshop but I have never done a repaint on a 3d model as the source. Is there any tutorial anyone knows of on how to import the obj's into PS. Every conversion I have tried has failed so far. I have tried importing into blender and that seems futile. Thanks in advance
talk to matthew huerta (mhuerta on most x-plane sites) he's my painter and he knows how to do the 3d object painting
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I envy anyone who will be able to fully run this jet
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Ben Wolf its a joke
No harm
lolé
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Beautiful normal mapping! Does it reflect the surrounding environment?
unfortunately not
Freeware 787-8 project
in Aircraft Development
Posted
The rivet locations are based on the "naked" design of the plane, no fasteners are out of place here.