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Posts posted by Michael_Chang
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Just rolled out of the paintshop today!
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From our facebook page
For more photos of the 787 and progress updates, you should also go check out and like our facebook page!
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Lets go a little bigger:
https://dl.dropboxusercontent.com/u/955680/aw2.jpg
https://dl.dropboxusercontent.com/u/955680/aw3.jpg
and one here in the forum:
it took me a second to realize that the pillar from the gate wasn't part of the plane...
This thing looks amazing! out of curiosity, how heavy is the cockpit, in terms of polygons.
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Hey everyone, as you know, I have a 787 project that is about 60% done right now. However, while planning for the future of the project, I arrived at a snag in terms of design.
The 787 has many lights in various positions (one on either side of the OH, the glare shield, floods, etc...) and many of them overlap in a few places. My question is, what is the best way to render out these multiple light levels without having to create more objects?
Thanks
~Michael~
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Yeah it fixes with the edge split! More pics coming soon!
excellent
if you have any imperfections or issues, no matter the size, feel free to ask
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Didn't know that i just judged by the fact they rendered just fine but thanks for telling me that
I believe that those weird shading lines are an issue with the UV projection/normal projection, so adding edgesplit modifiers will help determine whether or not it should be smooth or sharp, not wavy like it is now
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Add "Erik Monning" to that list too.
He's obssessed, I'll give him that.....
that account's been around since early march, that's a little more doubtful, i don't think he's the same
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Yeah i knew that, my window frame is separate from the nose and so is the start of my cockpit. But sounds good! If you have other advice or ideas just pitch them my way, it can help a lot! Also see in the pic it is just like what i was talking about you have it still a bit funny looking if that okay?? Because textures should fix that right?
no, they won't, that is a problem with normals, you need to highlight that mesh, and add the "edgesplit" modifier to the mesh. do this to all the meshes, and make sure you also "set smooth" all the meshes, so that the lines don't appear blocked.
yes they do fix that problem
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The boy's a nut! he's got 7 accounts that i counted thus far
Erik Winter
Patrick
A320_NEO
737NG
Mr. Smith
Mr. Anderson
Favourite Person on Earth
he's absolutely cray-cray.
I think that's six accounts now....... told you he wouldn't reach double figures with his posts.
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I heard a rumor that this project has been discontinued. Please, please tell me that this isn't true! You've come too far to stop now, and there really is no other 787 besides that low-quality payware one!
our intentions were never to fully cancel projects. the post that involved the cancellation of any projects was a well-orchestrated april fools joke
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Ah yes I will fix the hump there! Also is there any easy way to make all those rings into 64?
I was merely suggesting that for other parts later on, the current fuselage polygon count is pretty good, it's just a reference for later, like perhaps on the engines. At this point, it's a little too late to make them into 64
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Here you go, is it too many or too less, not very good yet, a bit crude.
Looks good! don't be afraid to use more vertices, it really makes the plane smoother and makes the windows nicer. My preffered circle has 64 vertices on it. Also, just below the cockpit windows, see how there's a little hump in the shape of the lines of the wireframe? you should smooth that out in all dimensions for best UV reflection
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dude. you ahve no idea how long i've been waiting for something like this! it's brilliant! thanks so much!
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could you display the nose with the wireframe/UV lines visible, i'd like to see how many vertices are being used.
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I would give it a 2.5/5 in terms of payware products, it's extremely low-polygon, but that's about it. There are massive innaccuracies in the plane, the kruegers are under-detailed and the plane is extremely primitive, which, given the creation time, is understandable. Flight model wise, it is acceptable, however I disagree with you in that it is worth the purchase. Purchasing this aircraft is no different than purchasing a toaster with the flight dynamics of a 747.
The plane lacks proper texturing, and many parts are poorly animated and in need of a MAJOR facelift. The fuselage especially, needs work. the textures are very low-def and the plane needs new baking. Also worth noting is the presence of hard ridges and ugly lines, which need ot be updated. Knowing that he is still around, it would be advisable that he re-do the planes and re-sell them making them worth the price.
it is NOT worth the get for a 747 lover IMO
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Timmy, speak more subtly, in a more mature way....
Michael, I thank you as well.
howard, leave him alone, his enthusiasm is appreciated and welcomed.
How is the cockpit, does it have FMC?
It has a default FMC
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Hey guys! Just wanted to let you know, we have a little network of facebook groups called XP-aviators, X-plane Developers and XPA lounge, feel free to join in, We've got some devs who regularly post progress info there, including Felis and Elanport!
https://www.facebook.com/groups/FlightTraining/ X-plane Aviators
https://www.facebook.com/groups/XPALounge/ X-plane Aviators Lounge
https://www.facebook.com/groups/XPDevelopers/ XPS developers
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Thank you all problem it fixed (Thx Michael on XPA)
Glad I could help
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^yes
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he's trying to split the blender work window, like "split area" so that you have two panels to work in. he merged all the work panels together and he's trying to re-split them
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you guys do realize that if you click on the photo it'll take you to erik's website...
also, yes, it's oblivion.
Innacurate wingflex
poorly animated gears
well converted objects
improper slat movements
no krueger
and most importantly, the GEAR TEXTURES. they are exactly as they look in Project oblivion's jet. Skyspirit's 777 has used a different texture for as long as it has existed. PO made a new one.
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a ) Its KSAN/SAN
b ) No its the XPJ 777.
that is most definitely not the XP jets 777. this plane has transparent cockpit windows, self-moving slats, high gear detail and most importantly, poorly done object animations. This is the Project Oblivion 777, an illegal conversion of the SKYSPIRIT 2012 777 paired with the XP-jets flight model. I'd refrain from uploading photos by that group.
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I swear this forums' going to have like 100 accounts by him by the end..
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Thank you very much, Michael. Dragging to the right or left it works!
Flying yesterday, I noticed that the LNAV and VNAV didn't work (the buttons even doesn't lights up). The flight plan was loaded and appeared in the screen and the auto pilot was ON. Is there anything that I have to do in order to make it works?
perhaps your HSI setting was incorrect, or your FD wasn't engaged
Freeware 787-8 project
in Aircraft Development
Posted
Sadly no, these screenshots are coming from my painter, Matthew Huerta