About the ground model, XP has a few "issues" with regard to friction. So we use a pluggin that controls the friction. Like the typical problem with nose-wheel skidding and screeching in tight turns no longer exists. Another typical scenario that doesn't work in default XP is single Engine takeoffs due to Vmcg problems. Asymmetric thrust combined with XP's friction issues makes the aircraft uncontrollable at high thrust on single engine. This is also taken care of. With regard to Xwind landing performance, there are many factors that come into play. To many to mention. To sum it up, with the correct landing technique you will have no problem doing 30-40 kt landings/takeoffs in this aircraft - like the real one. You will find it more stable and precise on the controls than what you are used to. (Important to have your hardware sensitivity and realism settings as we recommend) As for wing flex, we certainly wish to have that in at some point. The visual part is Tom's department, but I'll bug him about it For those that missed the link for the latest exterior shots; http://www.ixeg.net/gallery M