Jump to content

ZackPlonk

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by ZackPlonk

  1. The developer has a beta out that runs on apple silicon, at least when putting it into the LES DC-3. Unfortunately the X-Aviation DRM become suspicious and does some funny things to the plane when you just drop it into an existing install.
  2. Thanks. Any plans to add support in the future? If so, when should I check back?
  3. Hi, does the c650 run natively on apple silicon (I.e without the need to run X-Plane under Rosetta)? thanks!
  4. Having to run X-Plane under Rosetta when using the DC-3 is a real hassle. It seams like everything basically exists to get the aircraft to run natively. The plugins that are part of the aircraft already are universal binaries (x86_64 + arm64) and a universal version of the Gizmo64 plugin seems to be in beta test but not yet fully integrated by X-Aviation. I'd really appreciate if LES and X-Aviation worked together to make this work so the aircraft can be fully enjoyed without the hassle and performance impact of Rosetta. Thanks!
  5. I was kindly provided with a beta build of Gizmo64 with Apple Silicon support. The DC-3 loads up just fine with that and everything seems to work except for the fact that the plane will have zero fuel and can't be filled up. Supposedly, this is due to the experimental Gizmo64 plugin not being fully recognized by the aircraft's DRM. That's somewhat understandable, you don't want anyone just dropping some new binaries in your software. I would very much appreciate if the Gizmo64 version with apple silicon support was included in an updated to the DC-3 so it can work in native mode. It's such a great plane. It deserves to run in unconstrained native glory! :-)
  6. Is there a good way to taxi with the DC-3 (classic) when no rudder pedals (or joystick with a twist axis) is available? I understand, that the most realistic way to do this would be the use of rudder pedals but due to space constraints, I am not currently able to use them. I am using a Logitech ATK3 Joystick, so I have normal X/Y axis and an additional vertical axis for throttle. I'm would be fine with assigning something on the keyboard for the purpose of taxiing but so far I have not found anything that wouldn't adversly effect usability during flight. Other aircraft with a nosewheel steering work fine with just the joystick but obviously, the DC-3 is more special. I enabled differential breaking and differential thrust for ground handling in the settings and played around with various sensitivities. As long as nothing is assigned to the rudders in my setup, X-Plane will apply automatic rudder based on the aileron. (see also https://developer.x-plane.com/article/rudder-auto-coordination-in-x-plane-12/). Note that this "auto rudder" will cease to work once the rudder is manipulated through any other means (e.g. keystrokes assigned to rudder left/right/center). While auto-rudder works, 100% aileron will result in 20% rudder. However, that does not control the direction of the plane on the ground regardless of the differential breaking or differential throttle settings and tailwheel locking status. I can get some control when assigning rudder to keystrokes but then there will be no auto-rudder in flight which makes flying the aircraft very difficult. I also tried using keystrokes for reducing or increasing power on engines individually but that interfered with the throttle assignemnt on the joystick (once the keystrokes are used, controlling both engines with the joystick no longer works) Maybe there are other things to try...
  7. Running X-Plane in Rosetta, I got the activation to pop up when starting up with the C172. After that, the DC-3 loaded up alright (also no fmod-soundbank error). So far so good. It's quite inconvinient having to run X-Plane in Rosetta mode for the DC-3 because other aircraft that need activation (ToLiss, IniBuilds) need to be re-activated when running in Rosetta and then would need to be re-activated when running natively. So I would basically need to run always under Rosetta and performance just isn't as good as it is when running natively. Again, everything in the DC-3 aircraft already comes as universal binary. it's only the Gizmo64 plugin that gets installed alongside the aircraft in the X-Plane main plugin folder that lacks Apple Silicon support. I would very much appreciate it, if this could be fixed in a future update, so I can enjoy the aircraft with full performance and without the hassle of switching back and forth between Rosetta and native mode... Thanks! Lars
  8. That's a disappointment because X-Plane under Roesetta does not run as smoothly as running it natively. The plugins in the aircraft itself all come as univerdsal binaries with arm64 support, it is only the gizmo plugin that has not been built for arm64. Besides, running X-Plane under rosetta leads to the same crash (without the fmod error dialog). I information about a variant o of the Gizmo64 plugin at https://blog.x-plugins.com/2023/02/gizmo64-version-23.html and that comes with a universal binary that has arm64 support but I don't know if it can be made to work with the DC-3 version that I have. I tried following the instructions and that just led to X-Plane hanging when starting the fight and an 8.3GB (yes gigabytes) Log.txt file that contained endless repetitions of the message: --=={This application has crashed because of the plugin: Gizmo64-Avionics v23.02.27.1254 macOS}==-- --=={FILE: /Users/lars/X-Plane 12/Log_ATC.txt}==-- So it's not as sinple as that but since everything seems to be basically available for Apple Silicon, it should be possible to make this work. rosetta_Log.txt rosetta_DC3.log
  9. Hello, I just got the DC-3. I installed it into X-Plane 12 (12.0.9) running on my m2pro mac with the DC3v2-osx-installer. When I try to start a flight with the DC-3 (modern or classic) the plane loads and the cockpit becomes visble. Then there is a pop-up about a problem with the fmod soundbank that can be dismissed by clicking the "understood" button in that window. Right after that, X-Plane crashes to desktop. I have attached a screenshot from right before the crash and the logfiles. It seems like a new DC3.log is not written. I renamed the existing file to DC3.log.old and no new file was created but I'm attaching the one I found anyways. Interesting bits from the X-Plane Log.txt dlerror:dlopen(/Users/lars/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl, 0x0006): tried: '/Users/lars/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/Users/lars/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl' (no such file), '/Users/lars/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')) (It seems like the Gizmo64 plugin that gets installed by the X-Aviation installer doesn't include the AppleSilicon build of the plugin) And then... 2024-04-04 17:35:26 [LES DC3 Systems]: [dr.c:90]: assertion "0" failed: dataref "" has bad type 0 (dc3.c:148: &level_1_action) --=={This application has crashed because of the plugin: LES DC3v2}==-- Not sure if that is caused by the Gizmo64 incompatibility or something else... I'd love to be able to use the plane I just bought... Log.txt DC3.log.old.log
×
×
  • Create New...