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Tom Knudsen

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Posts posted by Tom Knudsen

  1. My feelings is not an issue Cameron, it is an persional opinion of others. In sense it is also boring and somewhat tedious. But you amuse me so I tend to listen to you. But this is getting boring Cameron, you failed to input some new arguments so I think this discussion is over. You have the rights to believe me or not, I really do not wast any calories on it. But if my signature is a violation of board rules, please let me know and and will remove it. I do not need to advertise for a norwegian community here, people will find it if they want to..

    Member of: http://www.xpnorway.com Norwegian X-Plane Community

  2. Well this is stupid Cameron, why the sudden interest in just me? Is it because I speak out about shitty programs or do you have a personal agenda.

    I am not trying to start an argument or getting any enemies. But i cannot understand why there is a what I call a which hunt to get me.

    So who cares if I visit this forum once a day or twice a year, does it matter at all in this case? Does it even matter if you laugh at me? Think not but on that matter I do believe I have

    earned the right to reply to your laughter.  (most likely should have this placed in the rant section, so excuse me for that :wacko: )

     

    That "signature" was in your post. Your signature is below it (this is where you tell me that was Tapatalk's fault).

     

     

    I am not stupid neither are you Cameron, but I'm sure I did not post my signature in a post with intentions.

    But for the sake of it, I will answer the next post on my cellphone just to see if there is a Talpatalk issue since I made the signature via that application.

    So consider the next post a test post.

     

    But If you are witch hunting me (a saying we use here in Norway when someone is out to get you) I hope you stop.

    Said the same thing to Ben recently due to the fact It seems I have two nagging nellies commenting everything I do in this forum.

    Ok by me, but curious to know if there is a reason for it or just for fun? Hell It could even be in my mind too :blink:

     

    Anyway, Cameron, not my intentions be a jerk or even trolling this forum. I love X-Plane and flight simulation, it has been my number one interest for the past 18 years or so.

  3. WebSimData is a simple component that reads simulation data with specified frequency and calls pass them to JavaScript function on a web page rendered by WebSimGauge(X) gauge or window. It allows to connect FSX/P3D or X-plane with WebSimGauge(X) without any C++ programming nor the need of WebSimConnect HTTP server

     

     

    So in sense you could pass simulation data to a webpage that has an gauge of i.e CDU and have that interact with the simulator or vice versa. Or if I understood this correctly you could have

    data passed from the simulator to a dedicated HTML or Javascripted page in order to lets say have a EHSI or an entire PFD displayed. If contenct is that you could only parse from html to x-plane I must have

    misread the post. But if you could parse simulation data such as a EHSI screen to a external monitor, then you have options for cockpit builders. Other things this may be awesome for if I am not wrong

    is certain things like instructor stations or similar.

     

    I believe I remember that SimConnect allows external hardware to utilize simulation data such as Saitec, GoFlight etc. Much in the same way as FSUIPC for FSX or P3D.

    This is also a very nice feature for cockpit building.

     

    Please excuse my post if this has nothing to do with the above mentioned example. I try to be interested in everything that has with X-Plane and flight simulation 

    If not I must have wasted the last 18-20 years. But to state that I am pretending to be interested in x-plane only makes you wrong Ben, I would not have been here if I am not interested.

     

    My apologies goes however to the thread starter if I have offended his work in anyway by stating it has anything to do witch cockpit building if it does not.

  4. Oh fine, I'll bite.

     

    > 1. Can you mute those sounds you do not like or even replace them?

     

    Have a close look at the picture of the SoundMaxx control panel on the product page: http://www.x-aviation.com/catalog/soundmaxx-p-112.html

     

    You can disable classes of sounds (ie, improved default sounds, airport ambient sounds, nature ambient sounds, etc.) But we chose not to expose a UI for individual sound effects. There are far too many of them and it would get too complicated. It would be possible to hack SoundMaxx's internal sound files to do what you want, but I'm not going to go there...

     

    > 2. Can you level the sound?

     

    Again, look at the control panel. There are volume sliders for pretty much everything.

     

    > My question is however, how come you hear bird like sounds in the midle of the ocean, sounds like you are walking in the forrest lol.

     

    You'll hear birds if you're near the shoreline. SoundMaxx actually issues terrain probes to X-Plane sampling the area around you to try and figure out if you're in open ocean, near a coastline, or near a lake. And it then chooses the appropriate ambient sound, after also taking into consideration the season and time of day.

     

    > 3. Do you hear ambient sound inside the cockpit?

     

    Only if the engines are off, and the canopy or door is open.

     

    > 4. Seems you do not have any doppler effect or do you?

     

    Any SFX that X-Plane applies doppler effects to with default sounds will also be applied to our replacement sounds.

     

    Thanks Frank, I will buy it and

     

    Tell Us What You Think!

    Tell us what you think about this product. It will help us provide you with better products in the future and help your fellow X-Aviation shoppers make better purchase

     

     

  5. 1. No roads in WED. Probably in a future release.

    2. Not something I tried...rendering setting might play a role?

    3. No rotation. Add as many need it. Group them and lock them.

    Select 2 points and press Ctrl+E (or Cmd+E in Mac).

    X-Reloaded is definitely faster and yes UHD might play a role.

    Sure not. As a pilot I had to read a LOT of manuals. There were no way to operate an AH-64 with a manual!

    Ok thanks a lot.. Seems i need to make every building myself too..

    Sent from my SM-N9005 using Tapatalk

  6. Ok so I've started using WED only now for my second scenery. Whilst there are some improvments there are also some things I find better to be in OE.

    But that is preferences and not that important but sharing my toughts anyway.

     

    1. Cannot seem to find any roads in WED, any ideas?

    2. Seems when I place out autogen it does not show in XP, are one to use ags or fac or obj?

    3. Anyway to rotate exclusion zones or fit them easier.

     

    In OE there were two icons I miss in WED, these are "insert vertex point" and "insert bezier vertex point"

    How do this work in WED.. I believe I figured out the ALT+drag to create a bezier curve, but not adding extra points.

     

    Last but at least, I find the xreload to be very buggy, it crashes very easy due to memory, and the loading time is a bit longer than actually quit and start XP again.

    Could be the UHD mesh that makes this?

  7. Sounds good John.. But...

     

    1. Can you mute those sounds you do not like or even replace them?

    2. Can you level the sound?

     

    Airport ambient sound was awesome, some other too like the default sound for B58 etc. 

    My question is however, how come you hear bird like sounds in the midle of the ocean, sounds like you are walking in the forrest lol.

     

    3. Do you hear ambient sound inside the cockpit?

    4. Seems you do not have any doppler effect or do you?

  8. File Name: Kjeller Airport - ENKJ

    File Submitter: Tom Knudsen

    File Submitted: 26 Jul 2015

    File Category: DSF Scenery Packages

    X-Plane Version(s): X-Plane 10


    Kjeller Airport (Norwegian: Kjeller flyplass; ICAO: ENKJ) is a military and general aviation airport located in Kjeller in Skedsmo, Norway. Situated in the outskirts of Lillestrøm, it is 9 nautical miles (17 km; 10 mi) east northeast of Oslo, making it the airport located the closest to the capital.[1] The airport has a single 1,735-meter (5,692 ft) asphalt runway numbered 12–30, with a declared distance of 1,357-meter (4,452 ft). The airport is owned by the Norwegian Defence Logistics Organization, while the civilian operations is carried out by Kjeller Aero Senter. The main military activity is the Aerospace Industrial Maintenance Norway, the main maintenance facility for the Royal Norwegian Air Force (RNoAF).

    Required libraries to use this package is:

    OpensceneryX - http://www.opensceneryx.com/

    R2 Library - http://r2.xpl.cz/

    RE Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24722

    RD Library - http://rdesignx.weebly.com/x-plane.html

    Ru Scenery - http://www.x-plane.su/projects/ruscenery.html

    3D People Library - http://forums.x-plane.org/index.php?app=downloads&showfile=26611

    The Handy Objects Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24261

    The Fruit Stand Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27545

    ff library - http://forums.x-plane.org/index.php?app=downloads&showfile=12836

    CDB Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27907

    Flags of the World - http://forums.x-plane.org/index.php?app=downloads&showfile=17090


    Enjoy



    Click here to download this file

  9.  

    OE saves directly to the DSF. When you load the scenery, reads it directly from DSF.

     

    WED saves to "earth.wed.xml". WED exports to DSF. WED loads from "earth.wed.xml". 

     

    So, if you save/export in WED, then load in OE, save in OE, and then try to load it in WED... changes made in OE will disappear. But, you can load it in WED, by "importing DSF"... and ending up with a lot of duplicated stuff. Thanks WED... the new import is in it's own group...

     

    Got it, thanks for this...

     

    Even Ben's response made sens this time :P

     

    From now on, only WED for me..  PS.. Not sure if I remember, but does WED have a preview pane such as OE do? Thinking it if one are to use library objects, one would need to know what they look like.

    Know there is a object viewer out there, but found it to be very annoying in such sense that you would need to open and close each objects. If you are using own models, well then it might be aok.

     

    PS.. Ilias

    Thanks to you I now know why my river got messed up. Keeping this in mind for sure.   ;) 

  10. 1. WED can place 3D objects and you see them "in real time too". (Albeit only from the top-down direction). In WED, you need to say "Toggle Preview". Many people have this off by default and wonder why they can't see any objects in WED. Facades are another matter. I'd much rather have 2D wireframe (fast fast fast) in the editor, then Ctrl-B/Export, hit "reload' In XPlane 10 --  and can see my result in x-plane itself in 0.5 seconds; and thats *actually* how its going to look in-game, because, well.. it's in-game.

     

    But - as you say, to each their own then.

     

     

     

    Run this by me again Chris, can you have i.e. WED on one screen and XP on the other, then hit CTRL-B to refresh XP (reload) in order to have things update on the fly?

     

     

     

    2. Never said to use orthos in the final product -- just use them for alignment.

     

    In WED, it's brilliantly simple to hit the "visible/invisble" button, then export your scenery. The orthos (now marked invisible) never make it into the DSF, but stay inside the WED project. You then can see your scenery all your objects, items, strings, lines, polygons, AGPs, etc.... without the ortho underneath.... again, in the only 3D rendering engine that actually matters. -- the simulator itself. This is the upside of an 'offline' config that is not directly tied to the DSF structure itself--  don't need to delete anything, ever, in WED. Just enable/disable, then commit the DSF to render.

     

    Ok, understood what you said..

     

    3. I don't understand the comment on "default 3d Modellers". You can place default 3d models or custom 3D objects using WED just as easy. WED makes no distinction between 3rd party library objects, default objects, custom objects, etc... when it comes to placing something into the scene. they're all just objects. (caveat: it actually *does* care,but ONLY  if you try to upload your creation to the Laminar Scneey Gateway.. then it does do a version check just before sending.... but not before, and doesn't care two poops about object restrictions for custom scenery)

     

     

    My bad, models are the word

     

     

     

    4. WED shows every "working" library on the left hand pane. You can even cheat, and make it show you MORE than just the allowed' libraries and ignore the PRIVATE flag. (pro tip: remove the line

    "PRIVATE" from everything in /X-Plane/Resources./....library.txt files you can find, if you really want to access old, and i mean, old objects still in the library, or any part of the XP10 Autogen that Ben doesn't want you playing with =)

     

    "so you would as far as I know need to know the object address?"

     

     

    5. Nope. No way. the top left "search" function is why thats there. Partial substring match on any art asset in the entire library. shows partial substring where the name matches a hierarchy (and expands that hierarchy for you) too.

     

    6. "So accepting the fact that there is allways an option is to allocate made 3D objects by hand and placing them"

     

    See previous point. What OE does and what WED does with any object (being library, custom, in your directory, copied from elsewhere, created?) is precisely identical in nature. Hand placement 1:1 is the same. OE does not magically create sketch up objects out of thin air... and nether does WED. they just let you place them onto an overlay DSF.

     

    7. "The only way I know is using the OE after you are finished using WED.  WED to make the foundation and OE to object place and add evironmental things."

     

    This is because after YEARS of being in X-Plane, after 200+ posts on Bens blog talking about POLs, Tesselation, and how Laminar should really do feature "X" in the scenery -- I still have this feeling that you haven't really fully understood how the X-Plane scenery system works. I do very much recall giving you tutorials, instruction, and trying to explain so to speak a few times over the past few years on this... i.e. just 1 week ago: "that no, you cannot use OE or WED to edit a river, because thats in the MESH DSF, and not in the OVERLAY DSF.  i.e. the different between DSFs, and what an apt.dat file does.

     

    Your first post in this their even highlights this. "I added Andras's HDMesh file, and my buildings disappeared". This shows a lack of understanding of

     

    Your right, and I will still keep coming back asking the same question over and over again, why you ask. Well due the fact the I do not go about remembering every god damn thing I read in this forum, not

    even answers to my own question. The good thing about a forum is that you can ask and hopefully get an answer each time. If we didnt there would be a lot of no communication periods in here.

     

    So If you are to bored to answer Chris, please refrain from doing so, if not you made me glad at least and I do appreciate every answer you provide for sure.

     

    Basically I am following and participating in at least 15 different forums daily. With topics differ from scuba, aviation, x-plane, Linux, Photography, Videography, 3D, Design, Animation, hacking, system administration and IT technology.

    So I do appologies if I came accross somewhat a bit of a confused noob. Second I appologies again from any bad spelling, english is not my native language, but trying to be better.

     

    I try to be better in X-Plane Dev. But I have been in school for the past 7 years learning and I am now finally getting back to flight simulation.

    That said I have more or less not flown in that period so imagine my enjoyment of catching up, learning and finally getting to use plane like the 777, 757, A320NEO, A330 etc. for the very first time.

    Third and last thing, I started from basic learning X-Plane Dev (besides minor projects like the RTH and texture desings). I chose to use Overlay Editor and WED to compile a basic plausible scenery

    which by the way, now are getting completed.

     

    However I did notice that scenery made in OE such as library objects tend to disappear if you re-visit WED after a while. And you get no buildings back too.

    So cloud backup is no essential and a keyfactor is to only use WED once (in the beginning) if one are to use OE down the line.

     

    Next scenery will be a GA airport, lots smaller at with most hand made 3D models in 3ds Max and AC3D. And for that scenery I will use primary WED to see if this might be better.

    And yes, orthos for reference only..

     

     

     

    1. Scenery_packs.ini order, and how meshes trump overlays in the load order

     

    Checked every time, not amendment has ever been done in the scenery packs ini. Only when installing new scenery for the first time.

    Hope that is what you meant Chris.

     

    2. How X-plane re-evaluates every new file in /Custom Scenery/ every time you load

     

    Did not matter, after the buildings where gone in my case, after using WED, not scenery is loaded with those buildings.

    Which means Chris. If I made the base with WED, moved into OE and placed objects, saved and open WED, did some changes and saved..

    All objects where gone next time I loaded either X-Plane or OE after that.

     

     

    3. Even after removing the HDMESH files, somehow concluding that adding a TERRAIN DSF in Andras' directory somehow touched and destroyed your other custom scenery overlay-DSF-which-is-on-a-different part of your-HDD. Thats complete nonsense, There is no spooky magic here; and the two are unrelated, yet, you wanted to blame his file for your loss. Either you were just angry and you needed something to blame, even though you knew it to be untrue; or you genuinely though that adding a text file in one directory on your HDD somehow edited another text file in a different directory by magic.

     

    It was just that objects placed where totally gone after installing Andras' scenery, did not come back after I edited the scenery.ini too.. Talked to him about this, so all is good and no answer explained or compiled the issue correctly.

     

    Again -- to each their own.

     

    My Summary (and not so humble opinion): WED is the tool of choice for serious scenery development. Ask any of the other devs (bunutaru, MisterX6, ICARUS (next-post below -- thanks ilias), Peter and his Aerobridge boys, etc..) -- none of them use OE for serious work.

     

    ps. We TRIED using OE.. once.. for some ISDG scenery. It crashed about 15 seconds into trying to read the complex DSF that WED had no problems creating... Also try loading in about 2000 orthos into OE, and observe how you get about 1 click-per-3-seconds into it's user interface; or try to shift your view in the world.. click.. wait...wait....wait....wait.... oh, there it goes.. click some more over.... wait.....wait....wait.....wait....wait....  

     

    I keep trying to give OE a 'good shot", every time marginal improves upon it; but every time it falls over when I need it to do some seriously complicated and/or highly dense sceneries.

     

    I hear ya, will look for a new approach next time, but for this plausible scenery I would see how it goes, soon finished and released.

     

     

    WED, I know it's limits. It crashes when I load >4 Gb of VRAM into it.... and thats about it.. It remains FAST, very very FAST for moving, aligning, editing, zooming around, in/out, mass changes, batch changes, attribute copying/pasting (yeah, like the actual 000.0.00 LAT/LONG of an object, copy-paste from text directly, and not 'w w w w ww w  ww w r r r rr r r d d d dd d d" like you do in OE to move things, when you know precisely where you need the vertex to aline up) .. plus search, replace, partial match, and being generally useful. Has some awesome mouse/key combinations do do some nifty copy/create functions,  and is very much like working in Visio. (so much, so, you get muscle memory between ctrl-alt, mouse click-drag to extend a bezier curves, fore exams,e. it becomes second nature)  =)

     

    Secondly -- There's nothing more annoying than a slow user interface. The slow part of scenery development should be me and my laziness ;)  not "waiting 15 seconds for the screen to update in OE because I moved my camera position 5 feet"

     

    /rant ;)

     

    - CK

     

    Thanks for the rant option Chris, always learning and yes you got it, always asking again he he..  No I promise I will do better in the future.

     

    PS.. The red font is not an angry font, but a more visible one. And of course a much more good looking one to reflect the writer :wacko:

  11. First off.

     

    OE was used to place objects/facades and default made 3d modellers in real time. Works excellent for that purpose. Found that the polygon system in WED too annoying to use, even better

    it does not show a working library, so you would as far as I know need to know the object address?

     

    Ortho photos are the devils gift to all horrible things and looks like crap in game (my opinion). Most orthos are either too green or do not fit or blend with default scenery.

    Then, when a new OSM is released either default updated or via a third party scenery, it tends to shapeshift the entire ortho photo scenery (again my opinion).

     

    So accepting the fact that there is allways an option is to allocate made 3D objects by hand and placing them, not using library objects. The only way I know is using the OE after you are finished

    using WED.  WED to make the foundation and OE to object place and add evironmental things.

  12.  

    Which is - usually - the most common reason for problems like this (at least from all the support mails I receive, this is one of the most common "mistakes")

     

    So I thought too and first it was correct. I moved inside the scenery.ini and things seems to be ok as shown in the first picture.

    But next time I started XP it was all gone. Even tried in desperate action a noob effort to restore my computer 24 hours without any result in my favor.

    And then it hits me, not knowing what the "load default scenery objects" do in overlay editor I remember pushing it and later saving the scenery.

    It must have been that, as I did try to open WED and overlay editor after but in both no buildings where visible, only apron and taxilines.

     

    Even tried to restore the earth data.bak without any result. So the fact is now that I need to start from scratch again, luckely this time I have pictures to follow (screenshots)

     

    So could I be right, as default scenery objects where non in the first place, so loading them would suspectively removing all others???

    Anybody now what this button is actually used for? Why is it even in overlay editor?

     

    Frustrated!!!!

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