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Posts posted by Tom Knudsen
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No, of the water in general
Atlantic sea
Tropical
In land lakes and rivers
Just to see the change after art settings, i.e link to thread
Help my question please.I will provide new clean files and tidy up the code.
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Do you have any pictures?
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Slap me around and call me Suzie, this made my day!!
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Use both, then download Aerosoft Free Sky Texture and install the white light included there and it should look something like this (at least if you can match all the settings)
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Second that, it tingles all the way down to my little toe.
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look at amended post above
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Here is two for testing, please report back to this thread or xp-developer.com
Place them into the FlyWithLua/Script folder
art_test.lua = Athmospheric Scattering by Michel T minus the light entry
light_test.lua = All my light entry with personally tweak.
PS..
Besides those two, my script folder is emtpy, SkyMaxx Pro is installed (settings included)
Upload failed due to restrictions, so here is the code...
Light
set( "sim/private/controls/light/random_percent=", 0.10)set( "sim/private/controls/lighting/deferred_uses_stencil", 0.00)set( "sim/private/controls/lights/3d/constant_atten", 1.00)set( "sim/private/controls/lights/3d/rheo_rgb_curve", 1.00)set( "sim/private/controls/lights/3d/rheo_size_curve", 1.00)set( "sim/private/controls/lights/always_night_lights", 1.00)set( "sim/private/controls/lights/beacon_rotate_billboard", 1.00)set( "sim/private/controls/lights/beacon_rotate_spill", 0.20)set( "sim/private/controls/lights/beacon_strobe_billboard", 1.00)set( "sim/private/controls/lights/beacon_strobe_spill", 0.10)set( "sim/private/controls/lights/bloom_far", 100.00 )set( "sim/private/controls/lights/bloom_for_zoom", 1.00)set( "sim/private/controls/lights/bloom_near", 10.00 )set( "sim/private/controls/lights/dist_far", 100.00)set( "sim/private/controls/lights/dist_near", 80.00)set( "sim/private/controls/lights/exponent_far", 0.45)set( "sim/private/controls/lights/exponent_near", 0.40)set( "sim/private/controls/lights/fat_omni_cutoff", 0.707)set( "sim/private/controls/lights/hdr_mix", 0.60)set( "sim/private/controls/lights/kill_dynamic_billboards", 0.00)set( "sim/private/controls/lights/kill_dynamic_spill", 0.00)set( "sim/private/controls/lights/lod_max_static_bb", 1.00)set( "sim/private/controls/lights/lod_max_static_gnd", 1.00)set( "sim/private/controls/lights/lod_max_static_sp", 1.00)set( "sim/private/controls/lights/mix_big", 64.00)set( "sim/private/controls/lights/mix_small", 16.00)set( "sim/private/controls/lights/mix_weather_fog", 0.30)set( "sim/private/controls/lights/mix_weather_rain", 0.10)set( "sim/private/controls/lights/scale_far", 0.80)set( "sim/private/controls/lights/scale_near", 0.50)set( "sim/private/controls/lights/spill_scale", 66.00)set( "sim/private/controls/lights/srgb_gamma", 2.20)set( "sim/private/controls/lights/use_srgb", 1.00)set( "sim/private/controls/lights/vasi_papi_red_b", 0.90)set( "sim/private/controls/lights/vasi_papi_red_g", 0.60)set( "sim/private/controls/lights/vasi_papi_red_r", 0.80)set( "sim/private/controls/lights/vasi_papi_white_b", 1.00)set( "sim/private/controls/lights/vasi_papi_white_g", 0.50)set( "sim/private/controls/lights/vasi_papi_white_r", 1.00)
art
set( "sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.85 )set( "sim/private/controls/atmo/atmo_scale_raleigh", 20.0 )set( "sim/private/controls/atmo/inscatter_gain_mie", 5.0 )set( "sim/private/controls/atmo/inscatter_gain_raleigh", 10.0 )set( "sim/private/controls/atmo/scatter_raleigh_b", 40 )set( "sim/private/controls/atmo/scatter_raleigh_g", 10.30 )set( "sim/private/controls/atmo/scatter_raleigh_r", 0.010 )set( "sim/private/controls/skyc/white_out_in_clouds", 0.5 )set( "sim/private/controls/clouds/plot_radius", 1.20 )set( "sim/private/controls/clouds/soft_occlude", 1.00 )set( "sim/private/controls/skyc/mie_scattering_foggy", 25.000 )set( "sim/private/controls/skyc/mie_scattering_ocast", 7.00 )set( "sim/private/controls/lights/bloom_far", 3000.00 )set( "sim/private/controls/lights/bloom_near", 120.00 )set( "sim/private/controls/lights/mix_big", 80.000 )set( "sim/private/controls/lights/mix_small", 25.00)set( "sim/private/controls/lights/bloom_for_zoom", 0.60)set( "sim/private/controls/hdr/gain_min", -4.8)set( "sim/private/controls/clouds/ambient_gain", 4.0)
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Well it should improve default light, but after starting to use Michel's athmospheric scattering tweak with HDR and Johns SkyMaxx Pro
I would never turn back that road, af far as I can see, just minor impact on FPS, but then my SMP is personally tweaked to my liking.
So to answer your question, yes but it is better and more suited with HDR on (kinda funny because i used to hate the HDR feature LOL)
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Finally rocking some awsome lights. Tidy up the code right now for sharing, but here is some screens
Dusk over ENBO
Night at the same location
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The tweak is not mine, so no credit to me
Sent from my GT-I9300 using Tapatalk
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1. Download the Fly with Lua script
2. Unzip and place the folder into your plugin folder as described in the readme
3. Make sure you have xsquawkbox installed
4. Delete all .lua scripts in the /Resource/plugin/FlywithLua/Script folder
5. Open Notepad and paste in the code
set( "sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.85 )
set( "sim/private/controls/atmo/atmo_scale_raleigh", 20.0 )
set( "sim/private/controls/atmo/inscatter_gain_mie", 5.0 )
set( "sim/private/controls/atmo/inscatter_gain_raleigh", 10.0 )
set( "sim/private/controls/atmo/scatter_raleigh_b", 40 )
set( "sim/private/controls/atmo/scatter_raleigh_g", 10.30 )
set( "sim/private/controls/atmo/scatter_raleigh_r", 0.010 )
set( "sim/private/controls/skyc/white_out_in_clouds", 0.5 )
set( "sim/private/controls/clouds/plot_radius", 1.20 )
set( "sim/private/controls/clouds/soft_occlude", 1.00 )
set( "sim/private/controls/skyc/mie_scattering_foggy", 25.000 )
set( "sim/private/controls/skyc/mie_scattering_ocast", 7.00 )
set( "sim/private/controls/lights/bloom_far", 3000.00 )
set( "sim/private/controls/lights/bloom_near", 120.00 )
set( "sim/private/controls/lights/mix_big", 80.000 )
set( "sim/private/controls/lights/mix_small", 25.00)
set( "sim/private/controls/lights/bloom_for_zoom", 0.60)
set( "sim/private/controls/hdr/gain_min", -4.8)
set( "sim/private/controls/clouds/ambient_gain", 4.0)6. Make sure you save the file as "save all not text" and lable the extention with .lua
i.e scattering.lua or test.lua
7. make sure this file is then put into the /Resource/plugin/FlywithLua/Script folder
8. Start X-Plane and Enjoy it
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Very beautiful Tom. How it will work with SMP? Cheers, AJ
As shown in pics, very well
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Makes everything more beutiful
set( "sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.85 )set( "sim/private/controls/atmo/atmo_scale_raleigh", 20.0 )set( "sim/private/controls/atmo/inscatter_gain_mie", 5.0 )set( "sim/private/controls/atmo/inscatter_gain_raleigh", 10.0 )set( "sim/private/controls/atmo/scatter_raleigh_b", 40 )set( "sim/private/controls/atmo/scatter_raleigh_g", 10.30 )set( "sim/private/controls/atmo/scatter_raleigh_r", 0.010 )set( "sim/private/controls/skyc/white_out_in_clouds", 0.5 )set( "sim/private/controls/clouds/plot_radius", 1.20 )set( "sim/private/controls/clouds/soft_occlude", 1.00 )set( "sim/private/controls/skyc/mie_scattering_foggy", 25.000 )set( "sim/private/controls/skyc/mie_scattering_ocast", 7.00 )set( "sim/private/controls/lights/bloom_far", 3000.00 )set( "sim/private/controls/lights/bloom_near", 120.00 )set( "sim/private/controls/lights/mix_big", 80.000 )set( "sim/private/controls/lights/mix_small", 25.00)set( "sim/private/controls/lights/bloom_for_zoom", 0.60)set( "sim/private/controls/hdr/gain_min", -4.8)set( "sim/private/controls/clouds/ambient_gain", 4.0)
Original thread
http://forum.avsim.net/topic/433908-experimenting-with-art-controls-raleigh-scattering/page-8
Athmospheric Scattering and light correction
There is a developer thread over at http://xp-developer.com/index.php?/topic/39-experimenting-with-art-control-avsimcom-thread/#entry100
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Wow, thats impressive for sure
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As long as Bens blog remain silent, there is a strong indication it is still WIP
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It worked, nice vid and excellent car models
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I use ipad, but will test it on my desktop. Thx
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My region blocks it from view
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you missing a g there michael?
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but I like to point out, that maybe we need to learn to walk before we can run.
Always thought the run cycle was a tad more fun to animate yes.
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WOW, did you do this, may I see a wireframe version, i am about to embark on character modelling in school now
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Excellent progress sir..
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Not an attempt to talk down Ben in any shape or form, that would just be silly and awkward.
But in the spirit of developing something plausible like WinterMAXX is without a doubt in the true spirit of X-Plane.
What I ment was that you give it a try and except a few things you make it workable too regardless of what LM says.
If third parties did not seek to bend som development rules, we would be stuck on pretty much the default installation regardless of simulator.
PS..
If Ben or anybody els can help, well then It can only get better right!
So keep it up and stick to the "pease of cake" mentality as that is the mentality of winners!
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Ben Supnik = Difficult / JohnMAXX = Pease of cake
Now who's the man!
Flying with Lua
in General Discussion
Posted
Amended scripts can be downloaded from our site
http://xp-developer.com/index.php?/files/