Thank you Tom and Morten for your time to answer! Insightful answers, very much answers my question. So does that mean that geometry the user sees in the sim is not the same geometry that X-Plane runs the calculations on? Morten, what you write makes we wonder: If you have to create some "strange" airfoils and models in order to get it right, isn't that in a way against the philosophy of X-Plane? Don't get me wrong, I'm a huge fan of the approach X-Plane takes, I'm just interested in how things work and why things are done in a certain way. My own guess would be that the approach X-Plane takes (i.e. give it a model and get the result "for free") works reasonably well for standard aircraft configurations and flight regimes. While that is a major strength of X-Plane (anyone can create aircraft or you could even use it as a priliminary design tool) it doesn't really cut it anymore for the precision that IXEG is looking for.