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Posts posted by chris k
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10 PRINT "This program will crash in....."
20 GOSUB 10
30 END
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Should put that in as a feature request.
BTW as per your prev suggestion - I have "shiny runways" kinda working now. It's not a perfect solution - needs some help from Ben, but I have sunlight reflections now working in a hacked up way.
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The guy who does your undercarriage maintenance is Gunna luv youuuu
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MacMini w/XHSI2
24" 1920x1200 Monitor
MacPro w/GTX670 on the main system
23" 1920x1080 IPS Monitor (an absolutely beaut monitor)
MacBookPro (not shown) running Qutescoop v2
(Real-time VATSIM aircraft/controller 3D globe display)
Saitek X52 Pro Stick/Throttle, Seinheisser headset, A4 Sectional Charts
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The only way to fly!
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I can't believe you guys have never heard of it.
This is probably one of the singlemost useful utilities for x-plane. Mark Rogers has done us all a great service with his utility.
Edit: hah. There's even a pic of my multi monitor setup on the thread Steve posted.
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XHSI
'nuff said
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nVidia on Windows
AMD/ATI on OSX, if you wanted to make a Hackintosh as the primary system.
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OpensceneryX is just a library of misc objects for developers to use.
You need to download Airports.
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The BEST info is here:
http://scenery.x-plane.com/library.php?doc=linspec.php
Or just read the associated LIN file I included and replicate.
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not available by default - even though its int he texture file
use OpensceneryX - it has a red.lin
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File Name: Wide Taxiway Markings Library Replacement
File Submitter: chris k
File Submitted: 08 Feb 2013
File Category: Misc Scenery Resources
X-Plane Version(s): X-Plane 9 & 10
Wide Taxiway Markings - Library Replacement v2.0
(a.k.a. X-Plane Default Taxiway Texture Line Marking Replacement Definition files... say that 10 times fast!)
Feb 06, 2013 - Chris K and the ISDG Group
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Quick Description:
This file makes the X-plane default taxiways much wider; better reflecting reality.
All Airport pavement markings look much more like their real-life counterparts.
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Detailed Description:
This file overwrites X-Plane's built-in library of taxiway markings using the Library EXPORT system functionality provided by X-Plane. It replaces the Line (.LIN file) definitions with a duplicate definition file which exactly doubles the size of the lines in both the horizontal and vertical directions.
This method manipulates the library in a "3rd party developer" friendly way, by use of LIBRARY directives, and in no way overwrites any of X-Planes default files; or requires the end-user to modify X-Planes own internal files or textures. This makes it work for any version of X-Plane that supports the 800 LIBRARY system, which includes X-Plane 8.5+, X-Plane 9, and X-Plane 10. This method also allows easy installation, and is easy to delete.
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INSTALLATION:
Unzip, and copy "Wide Taxiway Markings Library Replacement" into "Custom Scenery" - That's it.
UNINSTALL:
Delete "Wide Taxiway Markings Library Replacement" from "Custom Scenery" - That's it.
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FUNCTIONALITY:
Works on both XP9 and XP10; As these files didn't change (or get any upgrades to better ones) between the XP versions.
Enjoy!
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v1.0 to v2.0 changes:
As per daveduck's excellent insight, we changed from individual files you needed to manually copy into X-Planes internals by hand...........to a library-based method to replace the markings in an X-Plane "3rd party" modification friendly way.
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Thats $200 so far.... need about 998 more users
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I believe it's PS3 Game Controller drivers for WIndows; makes it usable as a joystick
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+1 on Mental Breakdown we think.
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+1 on Defective unit
I have an X52 Pro - I do not have this problem with mine.
The stick and metal are are lock-step with each other. very tiny amount of wiggle in the nullzone only in my 'z' direction. (which is ok for rudder anyways)
No X/Y nullzone that I can detect.
- Ck.
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Since they overlap - there should be 2 images that could go there too.. so black is usually that the texture files arent powers-of-two that I can remember; but you mention they are. so.. no that cant be it.
S/T coordinates correct? Your draped poly has 4 corners, each corner should be S/T coords of 0,0 0,1 1,0 annd 1,1 for Lower Left, Top Left, lower right, top right respectively
- CK.
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I have tried a few things with no luck, and now that I am thinking about this more today. Do I have to make a draped poly for each tile separately?
Uh.. yes. You need to tell X-plane "I want to use this image in the scenery". X-Plane only understands draped poly's. If you haven't made a draped poly out of your imported image, how would X-plane know use it?
WED does not attempt to read your mind. =)
it shows black in some of where the over lappingPNG must be a power-of-two per side.
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FlyJs textures work In XP9 last time I checked.Yeah but I'm still missing zero blur XP9 (e.g. runway) textures.
There were no changes to that code or scenery elements from XP9 -> XP10 from what I have discovered.
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No you've got it all wrong. According to a recent forum posting I read elsehwere on the Internet, 690 is a bigger number than 680; and therefore must be better.
And now for those of you who actually check your facts: http://www.videocardbenchmark.net/high_end_gpus.html
......The 680 is considerably faster than the 690.
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Hahaha. Thanks scuba.
Chuck - this is an absolutely huge airport. Heh YSSY comparable, if not larger by a significant fraction. In conparison Sydney was 6+ months as I recall This will take a comparable ammount of time, if not moreso.
We also have a few other projects on the go in parallel / simultaneously with this one. It'll be a toss up as to which one will get finished first, depending on resourcing. (hah, now I sound like a project manager ).
We will keep the community posted as we progress. There's a lot if things we wish to do with an overall Toronto-area GTA scenery that are still in planning phases. The airport will simply be the centrepiece of a larger, more comprehensive scenery package as we're envisioning it upon release.
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If VMware ever comes out with a version that runs in iOS.... But don't expect it since they use a custom chip processor for the iPad.
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Knock it off both of you.
Colin, Cameron is a level headed and sincere guy. He does mean well and truly does wish you the best of luck in your project.
Don't read into things that aren't there - or hidden meanings. Take it at face value - you'll notice the whole tone of this discussion changes.
We can all peacefully coexist in the ecosystem.
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I'd tell you a good UDP joke
in UDP Development
Posted
.... But you might not get it.