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chris k

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Posts posted by chris k

  1. However, LR already has pushed "bug fixed" recut DSF tiles (check your /Global Scenery/Bug Fixes/ directory) in the past; to fix some glaring issues (Denver was underwater or on top of a mountain or something like that in the initial 10.00 release ;)..)

     

    DSFs actually don't take up that much space per se; if LR restricts the "recut" to only areas that really need it the most... time will tell.

     

    - CK.

  2. File Name: YPAD Adelaide Airport Photoreal (XP10)

    File Submitter: chris k

    File Submitted: 04 Mar 2013

    File Category: DSF Scenery Packages

    X-Plane Version(s): X-Plane 10

    YPAD Adelaide Australia Airport Photoreal (XP10)
    Version 1.31 Release
    Mar 04, 2013

    __________________________________________________________

    Features:

    Photorealistic terrain at 15cm/pix resolution


    • Accurately modelled Taxiways, Tarmac, Markings, and Signage
    • Accurately modelled Control Towers and Field Support buildings
    • Complete X-Plane 10 Compliant ATC/AI Taxi Flow System
    • Accurately Modelled Airport grounds and 3D Object placement
    • Customized HDR Lighting w/accurate light-stand models and positions
    • Customized HDR Lit Windsocks for landing visibility
    • Customized Terminal Entrance and Passenger drop-off zone Signage
    • Customized Gate Number Lighting
    • Customized Hangars and Localised Signage
    • Customized Runway Hold-Short Lighting
    • Animated Jetways and Autogate DGS System
    • Animated Terminal Doppler Radar
    • Animated Service Vehicles
    • Accurate Field Obstacles, Gables, and Bollards
    • Custom Forests, Trees, Vegetation, Grass, and Reeds
    • Customized (Non-Autogen) Terminal Roadway Lighting
    • Current Advertising and Billboard Signage
    • Custom vehicles, parking lots, and associated vehicle HDR lighting
    • Accurate Helipads, Lighting, Markings, and Training Areas
    • Full "Gritty" Texture Support


    ....And most important... 4 Different Restaurants to Choose From! (See if you can find them all)

    __________________________________________________________

    New in 1.1:

    Added Marginal's Amazing New Animated Glass Jetways (Autogate).
    Get The Plugin here: http://forums.x-plane.org/index.php?app=downloads&showfile=5038
    Now with full x86_64 bit support
    Removed AWSS Tower and Field Grass due to FPS Issues with some users
    Added Some additional Exclusion zones on RWY 05 Approach
    Removed CBD Buildings (to make way for another ISDG scenery package which includes a much better CBD; coming soon...)

    __________________________________________________________

    New in 1.2:

    Removed artifact on orthophoto (Tile 12-6 near terminal gate).
    Refactored ISDGLibrary

    __________________________________________________________

    New in 1.31:

    New taxiway and runway edge grass; Gives a nice soft touch to the scenery.
    Replaced Windsocks with Australian Style Windsocks w/HDR Lighting.
    Added new Long Grass and Reed Areas via Facades; Little-to-no FPS Impact.
    Added Yellow Warning lighting in key ares (Incursion Hotspots as per AIP)
    Added guidance markers for main tarmac/ramp entrance/exit areas
    Updated ISDG Library
    Updated Autogate 1.40 (with LIT night textures)

    __________________________________________________________

    Scenery and 3D Object work:

    Copyright © 2012-2013 by the ISDG (International Scenery Development Group)

    All other derived materials are Copyright their respective rights holders, used with permission.

    __________________________________________________________

    Who Are We:

    Ropeless - Orthophoto Guru, ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine.
    SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" who owns a nice camera.
    Sethesus - 3D Modeller, Animations, and Johnny-on-the-spot for most of the custom objects you see.
    Chris K - WED Addict, Taxiway paver, Object Rotator, Scenery Assembler, Gardener.

    __________________________________________________________

    Derived Object and Scenery Credits:

    - Barry (Baz) Roberts: Original AussiePak1 Objects fixed for XP10 and re-textured
    - GaryBKK (Gary): Containers and Ships
    - Nearmap.com: Orthophotos under Free Derivative Creative Commons Licence

    ISDGLibrary/Forests/tree_textures:
    Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian.
    See ISDGLibrary/Forests/tree_textures/README.txt

    ISDGLibrary/Forests/grass:
    Contains material produced by "Simon W.".
    Used under the licence implied in:
    ISDGLibrary/Forests/grass/How to grow grass.pdf

    ISDGLibrary/Objects/vehicles:
    Car and truck objects sourced from "Vehicle Library Extension" http://forums.x-plane.org/index.php?app=downloads&showfile=16812.
    Also in "New auto traffic" http://forums.x-plane.org/index.php?app=downloads&showfile=15244.
    Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis.
    See ISDGLibrary/Objects/vehicles/README.txt

    __________________________________________________________

    Requirements:

    - X-Plane 10.20 or better
    We know the art library in the 10.20 beta runs may change, if it does, we'll issue a fix.

    - OpensceneryX 2.0 (http://opensceneryx.com/)

    - A Modern Video Card with MINIMUM 512Mb VRAM.
    This scenery (Plus X-Plane 10) use ~500 Mb of VRAM when loaded at "very high" with compression enabled.

    - You will want to run this scenery at "very high" or "extreme" Texture Resolution.

    - X-Plane 10.20 64-bit and 1 Gb VRAM Video card is recommended for the Higher Texture resolutions.

    - Charts for YPAD: http://www.airservicesaustralia.com/aip/aip.asp

    __________________________________________________________

    This scenery is designed to work best with:

    Vehicle Library Extension (http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/)
    FlyJSim Asphalt Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=16270)
    SkyMAXX sky colouring using "Vivid Skies" (http://forums.x-plane.org/index.php?app=downloads&showfile=15821)
    BeachMAXX Ocean Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=17311)
    Autogate DGS System (http://forums.x-plane.org/index.php?app=downloads&showfile=5038)
    Wide Taxiway Markings (http://forums.x-plane.org/index.php?app=downloads&showfile=18490)

    __________________________________________________________

    Still to fix:

    - Some buildings are still a little too "glow in the dark" at night.
    These are converts from AussiePak1 which were toned down, but could use some HDR lighting instead of _LIT.

    __________________________________________________________

    License:

    This scenery is Postcard-Ware. Send us a postcard if you like the work! We'd love to hear from you.

    See the included README.RTF for our address.

    __________________________________________________________

    Contact us anytime:

    chris k
    ropeless
    skyflyer
    sethesus
    karingka

    __________________________________________________________

    Other ISDG Group Member's Sceneries:

    YSSY Sydney Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=16986
    YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867
    NZCH Christchurch NZ - http://forums.x-plane.org/index.php?app=downloads&showfile=15673
    KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248
    KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638
    Glenelg, South Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=18226
    KSEA Seattle WA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=18147
    KBOS Boston, MA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851

    __________________________________________________________

    Copyright © 2012-2013 by the ISDG (International Scenery Development Group)
    (Note: We seem to have lost the previous file page here at x-pilot; hence the re-upload as a new file)

    Click here to download this file

    • Upvote 2
  3. Now THAT is an awesome video!

     

    We're very glad you chose our scenery for your latest video creation.! I personally enjoyed every minute of the video. ;)

     

    Thanks again for featuring us!

     

    - Chris K, on behalf of the ISDG Team (Ropeless, Skyflyer, Sethesus, Karingka, and new member Andyroo).

     

    P.S. We *just* posted an update today, which adds some nice grass textures to the grounds and environs. We felt there wasn't enough detail in the scenery. Hehehe.

  4. On hold this week as we finish up another project for release "Real Soon Now[tm]".

    It'll get hot again during March as we push out and release a few others we have "in the queue". I do give CYYZ at least a few hours every week if work (as Colin S knows - its 99% taxiway work to line them up with the orthophotos ;).

    Note that we expect to release this in conjunction with a larger more comprehensive "Golden Horseshoe" GTA scenery which will include surrounding airfields and environs.

    - CK.

  5. And you've run the Updater, and manually told the updater to look fro X-plane in: /Volumes/MEDIAbackup/SORTED BACKUP/X-Plane/X-Plane/X-Plane 10/

    i.e. By manually selecting the [Find it] button, and navigating to the other disk?

     

    You are missing basically your entire Resources/ directory it would seem (no lights.txt, no default runway bitmaps, etc..!). I am skeptical that the Installer/Updater claims you're "up to date".

  6. The light used may only have the BILLBOARD portion, and has no SPILL portion defined.

     

    Suspect this is specific to this plane?

     

    - CK.

     

     ^^Makes sense to X-Plane lighting geeks.

    Billboard = the 'flash/haze/halo' parameter = how should this look if youre looking at the lightsource

    Spill = the directional 'casting' light parameter = how the casted light should look on the ground, how wide is the cast, how far does it go, what colour, etc.

  7. Great news about the runways! Looking forward to it, would love to see it working! It already looks much better with the new textures, but with reflection, thats another story, just awesome.

     

    Yeah - it requires manual intervention right now (one needs to paint a special transparent POL over the runway) for it to work, but it's easy to do that in WED  at scenery creation time.

     

    I'm in contact with Ben now to get the hooks implemented "system wide" to all runways; so that 3rd party guys like us can overlay/control this via a /Custom Scenery/ LIBRARY directive.

     

    Here's some sample imagery with Taxiways:

     

    post-5973-0-15200400-1360615770_thumb.jp    post-5973-0-87678500-1360615774_thumb.jp

     

    - Ck.

    • Upvote 2
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