I'm not quite sure how to word this, so bear with me. While SMP 3.0 is, obviously, a huge improvement over 2.x, there's a drawing issue which is bugging me, and I'm wondering if it's something I can change in the rendering settings. Unfortunately, the manual doesn't go into much detail about what they actually do. It seems to me that SMP draws, basically, three types of clouds: overcast, cirrus and variations on big, fluffy cotton balls. The problem with those cotton balls is they often don't look realistic, especially when close to the ground. I loaded up at Tromsø with SMP 3. Real weather gave scattered clouds at 1,000 feet. However, SMP had drawn this enormous, fluffy monster descending from 1,000 feet to cover half the apron, when, IRL, there should've been thin layers of light coverage at 1,000 feet. I messed around with the rendering settings as much as I could, but there wasn't any way I could get the cloud layers to look like the thin layer of clouds which should've been there. And, say what you will about X-Plane's default clouds, but the thin cloud layers look pretty good. So, is this a user problem? Or is this the kind of limitation Sundog has run into because, at the moment, Laminar doesn't provide much third-party access to the parts of the sim required to change this? Additionally, is it possible for the cloud rendering section in the manual to be expanded a bit? Perhaps you could put some screenshots in there which show what messing with the minimum/maximum/hi res puffs features look like.