hamoody Posted March 15, 2016 Report Posted March 15, 2016 I created a new repaint for the Fruitstand Static Saab 340 to place at an airport. The Fruitstand Aircraft are originally from MSFS, and I had the repaint I wanted installed into MSFS (Northwest Airlink). So, I took the NWA .bmp files and opened them in paint.net, flipped them (as is necissary for the Xplane static model), and saved them in the .dds format. I then fixed up everything with the aircraft's folder, and the aircraft shows up perfectly in Overlay editor's preview. I placed the aircraft on the airport, but when I loaded the sim I got an error saying there is some scenery texture error, which I had never gotten before at this airport (I only added the NWA aircraft, nothing more), and all the new aircraft I added appeared grey with no textures on them. What is going on here? I double and triple checked, and all the texture files for the new aircraft are identical to the ones that came with the Fruitstand library I downloaded at the org. Here are some shots illustrating what's going on. I'm using the Silver Airways repaint that came with the package to compare: Quote
jettojig Posted March 15, 2016 Report Posted March 15, 2016 Hi there! I converted everything for the TFS library and set up the first textures, and it sounds to me like funky DDS conversion. X-Plane is a lot less tolerant of DDS specs than Overlay Editor. I can guarantee that if you use DXT-BMP (the tool I used for every model in the library) to flip/save as DDS you will have no problems. Use DXT1 compression to avoid any transparency, which these models aren't designed for. Hope all this helps! Jackson Quote
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