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Posted

Hey,

I was just about to start my first flight in X-plane (still unsure about few of the rendering settings but I am not put off at all by the visuals as I really hated the FSX cartoon world) but then I realized that my planned destination airport is not in te database (ENSR in Norway).

So here I go again. Besides not being a fan of cartoony graphics I came over to avoid constant tweaking yet I am asking the following questions:

What is the best use for each tool to create a new airport with relatively the shortest time commitment:

I know there is WED which looks like some sort of an AFCAD tool for airport layout.

I know there is the Overlay Editor which at first blick seems to be very foreign and complicated.

... and there is this conversion tool to import sceneries from FS9 or FSX.

Does this conversion tool import also the airport layout or only the scenery objects (provided they are not from Microsoft). Can't I just convert a base scenery from FS9 or FSX to have a base runway and taxiway layout to be played with later on?

This is a relatively simple airport (basically an airstrip with a small tower and terminal building plus two taxiways) and I do not want to go down the eternal tweaking road once again. But since this airport is the first stop in an IVAO world tour I would love to have it present in XPlane as well.

The Airport also has a LOC-DME navaid, basically an offset type localizer - which tools would have to be used to create this navaid which is an indispensable component for the approach over there.

Thank you for your kind help,

Alex

  • 2 weeks later...
Posted

WED for layout. This is where you make apron, taxiway, runway, markings etc. It's also where you set what radio frequencies to use for tower and so on, and you can place the POV for the tower here.

Overlay Editor is where you place your custom made or pre-made structures, such as the tower and hangars in your airport. If you don't know 3D modeling you can ask someone to do it for you, or you could use some standard items found in X-Plane. Or maybe someone has made a library with loads of models you can use?

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