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Posted (edited)

Very happy with v1.1 especially that you folks got it out the door on the same day XP12.4 went live! I was not expecting that. Having lots of fun with the weather radar.

Got a couple of bugs/questions beyond the scope of community fixes...

## Label lighting

The white label text or label backgrounds go black at night and remain unlit, e.g.

  • registration placard
  • chronometer labelling
  • SET INDEX, STD, BARO, PULL TO CAGE etc on main panel knobs - but not TEST or the markings on the EFIS panel knobs... what's different there?
  • RADAR ALT failure flag - is white in daylight, black at night
  • INOP sticker on the wings indirect light switch
  • cabin door exterior, perhaps most noticeably
  • the START DISG button has the opposite problem where it transforms into a lit white square at night when the panel lighting is on

There are probably more - if you shine the torch on the cockpit at nighttime the affected areas kinda glow black in a way that'd be interesting to physicists

## Engine Start buttons

When I start the first engine, the start button lights up (becomes a lit white square), and extinguishes at about 40% N2 or thereabouts. When I start the second engine, both start buttons light up. This occurs with panel lights on or off, starting either engine first, in day or night. This might be correct behaviour or it might be a bug and only the operating starter button should be lit?

## Garbled PA briefing

The PA briefing messages sometimes play at high speed and pitch - I've had it happen twice with the DESC message after WELC, SAFE and T/O play successfully. (Often I skip CRZ because we're still climbing when I reach TOD...)

## Engine total hours animation wrong

I think this was already raised somewhere but the animation for the roller counters is wrong, and the counters move while the engines are shut down

## Engine covers

  • It's possible to reach through the wall of the aircraft and put the engine covers on (or try to) midflight, for instance while misclicking on the reading light switch for the rear seats
  • The engines still windmill when the covers are on

On a tangent... it's also possible to reach through the cockpit floor to place/remove the nosewheel chock:

image.png.70752198e82908a5875501fc8f2ee0e3.png

## Door latches

I hesitate to raise this one because I really like the work that's gone into the cabin door and its lock, but a bit of additional logic would be icing on a very nice cake here!

  • you can click to lock the door while it's closing and before it shuts, and this successfully locks the door
  • if you click quickly on the door handle, the handle jerks towards Open or Lock then back to Stow, but the pins and indicator flags keep moving under their own steam and the door successfully locks or unlocks
  • not checked in v1.1 but in v1.0.3 you could unlock and open the door with the plane pressurised which is usually physically impossible?

Cake icing:

  • the pins and telltale flags should be pushed by the door handle, i.e. only move as far as the door handle can be seen to move, so you need to click and hold to move the handle the full distance to lock/unlock the door
  • trying to lock the door before it's shut should result in the pins striking the door jamb and/or the aircraft exterior, preventing the door from closing and the Door Closed indicator from aligning

It's quite fun for the player to have the chance of mishandling the door, ignoring the annunciator and then wondering why they can't pressurise... so please don't simply deactivate the door handle manipulators until the door is shut :D

## W&B UI

This is a feature request more than a bug:

  • Dragging the sliders to set the weight in each seat gets tedious. Could you provide a tickbox for each seat - unticked is 0lb, ticked is whatever the slider was set to - or provide buttons to set the slider to 0lb and 170lb?
  • Can you provide a text input box or additional slider to set the total fuel amount? I don't know why/if I'd need to specify different amounts for each tank - usually I just want say 1600lb and I need to drag each slider to as close to 800lb as I can manage
  • Is there a correct way to specify we're using the toilet as a passenger/crew seat... or do I just split their weight between the two rearmost seats :D

## UNS-1

Is there any way the UNS-1, when it's popped out in a separate window and has keyboard focus, can detect I've made a mouseclick somewhere other than on its popout and yield its keyboard focus? This would be really helpful as I keep not realising it's still got keyboard focus.

## Annunciators

The AP/FMS annunciators are hard to read in daylight because they're quite dim. The panel lighting NIGHT DIM switch makes a small difference but just to the AP OFF/YD OFF annunciator as far as I can tell

image.png.6345ba5af4c1182165c9e57442f3adc0.png image.png.7130c80099f50ec4ee17094720f68e54.png

While at night, they are hard to read because they bleed together:

 image.png.28da8e6123b36984797e6f669d58ef9f.png image.png.2734c2c308e4735f38e92d0a282711d6.png

(These are cropped screenshots of how they appear at normal viewing distances... 80° FOV at 2560x1440)

Same applies to the DME annuciators - I can't find a way to test the AP OUT OF TRIM annunciator!

Thanks to everyone for this fantastic plane!

Edited by Altimutater

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