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Posted

Hi X-Plane community

My name is Dan Stefan and i m new to X-Plane community ,and i want to get in more in aircraft development for X-Plane.

I'm currently building an aircraft and i want to create also the 3d cockpit version. I managed to model , texture and import it succesfully into X-Plane as cockpit_INN.obj and also managed to put all instruments in place using the PNG mapping with the help of AC3D.

But also i want in AC3D to animate some parts on my 3d cockpit like yoke and throttle lever. I would say i m familiar with how we animate with the help of AC3D and X-Plane plug in but it seems i can't find how do i search for each moving part the right DATAREFS to it (including the exterior aircraft example: landing gear doors).

For example : I want to know the dataref for yoke (how do i pitch, aileron on left, center and right) when i push [ key for example my yoke object to move on a side like a real yoke.

And throttle ,when i throttle down or up, my lever to animate like on a real cockpit.

So i need some datarefs for this 2 functions : yoke (up, down, left , right) and throttle lever (going up and down) and maybe break lever but looks almost impossible from side to find the right ones from this list: http://www.xsquawkbo...s/DataRefs.html.

Please i need some help, i would really appreciate this.

Thanks!

Posted (edited)

Hi danstefan,

for the yoke use


sim/joystick/yoke_roll_ratio where +1.0 full right; -1.0 full left; 0 center
sim/joystick/yoke_pitch_ratio where +1.0 full back; -1.0 full forward; 0 center

and for the throttle use

sim/flightmodel/engine/ENGN_thro  where 0 full back (idle); +1.0 full throttle

Keep in mind that the throttle dataref if a float array with 8 elements, so you have to specify which engine you want to use. Use index "0" if you only have one throttle/engine.

Pete

Edited by Pete
Posted (edited)

Yip, I would try sim/cockpit2/controls datarefs, as the others are tied to the joystick.

You can check with the dataref editor plugin, if the datarefs do what you expect them to do, when you move the yoke with the keyboard.

Edited by Pete
Posted

the inputs are FC_ptch, FC_roll, where FC stands for FlightControls. The "yoke" dr read the actual deltas of the yoke, if there is none, it will not work. FC dr read the current logic input.

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