EDDTlex Posted February 15, 2022 Report Posted February 15, 2022 (edited) Good morning everyone, first of all, I like to thank the developers Goran and Toto for their fantastic work, as well as X-Aviation providing us these great planes! I think the chosen approach, modelling the TBM's and Challenger's systems based on a "bottom to top"-physics paradigm, is what rises the level of immersion so much higher and sets both aircraft apart from all other add-ons, at least in the world of desktop-simulators. However, one thing that's lacking in the TBM and dims the immersion a bit is the sound of the propeller entering the beta range and the missing "blade-slap" sound at static full thrust. To make clear what I mean check out the following video snippets. At 0:15min you will hear the typical sound when a prop enters the beta range: https://youtu.be/IBtMBl2VWzo?t=13 Or here: https://youtu.be/SEmD5-4TTIc?t=1299 And the typical loud prop "slapping" sound (prop stall presumably?) at static thrust, which quickly goes away as soon as the aircraft gains a couple of knots relative to its surrounding air: https://www.youtube.com/watch?v=Y-2sRgVqt5Q https://youtu.be/CaiAtjGcfwI?t=90 Will be those effects be considered for a future update? I'm well aware that the current sounds were all recorded from the real counterpart and there is indeed a beta-entering sound file, but the sounds are lacking in this (and only this) matter. Best regards and keep it up! EDIT: typos removed and sentences modified/added Edited February 15, 2022 by EDDTlex
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