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ODD X-Plane start up problem


Airbus

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Im using the latest drivers(275.33) from Nvidia running a 7900GS, with 9.70.

I can get xplane to run, using old preferences I saved while using my slower GPU. This also came up while using the other GPU.

0(134) : error C5041: cannot locate suitable resource to bind parameter "normal_eye"

I am dumping information about memory to MemoryLog.txt.  This memory dump was generated by: MACIBM_alert (with code t_crash or t_quit).

There was a problem processing a GLSL pixel shader.

You may need to rerun the installer or update your graphics drivers.

Resources//shaders/terrain_vert.glsl

Resources//shaders/terrain_frag.glsl

(OGL_shader.cpp line 415)

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  • 3 months later...

Wow. Never seen such a screen... and the chances of two of you end up with the exact same visual window.

Suggestions are to update XPlane from here: http://www.x-plane.com/pg_downloads.html first if you already haven't (ensuring that if there's some sort of missing file, it would be replaced by the updater).

Other than that, sounds like an nVidia Driver Problem; as you mention you also got the "OGL_shader.cpp" error line. (Missing OpenGL pixel shader info) Can you post your log.txt?

- CK.

P.S. 6200 is a rather old card - might want to look for a much older driver for it.

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  • 1 month later...

I'm new to X-Plane but had the *exact* same problem with Web Demo ver 9.7

I was told that older graphics cards do better with older drivers. I tried to install an older driver for my Nvidia 6600GT but couldn't get it to install.

More research led me to a command line option that did the trick. Using option --no_glsl Worked great. It tells XP to run without pixel shaders. 2 dashes followed by the no_glsl parameter.

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  • 11 months later...

i just bought x-plane. having same issue. tried updating, both game and driver, repairing. getting extermely frustrated and about to return game here is my log.

log.txt for X-Plane 9.31 X-Plane 931001 compiled on Jul 15 2009 00:55:44

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!

Windows 5.1 (build 2600/2) Service Pack 3
CPU type: 586
Physical Memory: 3219222528
CPU 0:               Intel® Pentium® 4 CPU 3.40GHz  Speed (mhz): 3391

X-System folder:'C:\Documents and Settings/John/Desktop/X-Plane 9/', case sensitive=0

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce 6800/PCIe/SSE2
OpenGL Version   : 2.1.2 (210)
OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
threaded_avail   : 1
tex_clamp_avail  : 1
add_env_avail    : 1
combine_avail    : 1
dis_fog_avail    : 1
tex_comp_avail   : 1
vbo_avail        : 1
pbo_avail        : 1
automini_avail   : 1
aniso_avail      : 1
fsaa_avail       : 1
occlude_avail    : 1
sprites_avail    : 1
sblend_avail     : 1
vprog_avail      : 1 (512)
fprog_avail      : 1 (4096/4096/4096/4096)
depth_tex_avail  : 1
shad_objs_avail  : 1
vshader_avail    : 1 (16/1024/32/20/4/2048)
fshader_avail    : 1 (2048)
glsl_avail       : 1 (1.20 NVIDIA via Cg compiler/120)
first-gen shaders: 0
gshader_avail    : 0
buniform_avail   : 0
framebuf_avail   : 1
drawbuf_avail    : 1
drawbuf2_avail   : 0
tex_float_avail  : 1
non_pots_avail   : 1
packed_stencil   : 1
max tex units    : 4 (16/8)
max iso filtering: 16.000000
max texture size : 4096
max point size   : 63.375000
idx in vram      : 1
use_vsync1       : 0
use_vsync2       : 0
CPU count        : 1
Fetching plugins for C:\Documents and Settings\John\Desktop\X-Plane 9\Resources\plugins

Loaded: C:\Documents and Settings\John\Desktop\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/
  1 Custom Scenery/LOWI Demo overlay/
  2 Custom Scenery/LOWI Demo terrain/
  3 Custom Scenery/Mars Demo Area/
  4 Global Scenery/-global overlays-/
  5 Global Scenery/-global terrain-/
  6 Resources/default scenery/700 roads/
  7 Resources/default scenery/900 beaches/
  8 Resources/default scenery/900 europe objects/
  9 Resources/default scenery/900 forests/
 10 Resources/default scenery/900 red terrain/
 11 Resources/default scenery/900 roads/
 12 Resources/default scenery/900 us objects/
 13 Resources/default scenery/900 world object placeholders/
 14 Resources/default scenery/900 world terrain/
 15 Resources/default scenery/default apt dat/
 16 Resources/default scenery/sim objects/

Starting scenery shift at 0
DSF rotate time: 2 for 0 DSFs.
DSF load time: 602389 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+010.dsf
DSF load time: 1885534 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+010.dsf
DSF load time: 1255822 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+011.dsf
DSF load time: 1752295 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+011.dsf
DSF load time: 59989 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+012.dsf
DSF load time: 1853574 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+012.dsf
DSF load time: 69381 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+010.dsf
DSF load time: 1532386 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+010.dsf
DSF load time: 1242665 for file Custom Scenery/LOWI Demo Area/Earth nav data/+40+010/+47+011.dsf
DSF load time: 71948 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+011.dsf
DSF load time: 1723618 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+011.dsf
DSF load time: 69929 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+012.dsf
DSF load time: 1877623 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+012.dsf
Preload time: 1298510.
=====Resources//shaders/terrain_vert.glsl+Resources//shaders/terrain_frag.glsl=====
   (prefix:
#define APL 0
#define IBM 1
#define LIN 0
#define LIMITED 0
#define HAS_GSHADER 0
#define GEOM_MODE 0
#define TEXTURE_MODE 0
#define PROJ_BASE 1
#define PROJ_COMP 1
#define TEX_SCALE 0
#define AUTO_COMP 0
#define ALPHA_MODE 0
#define LIGHTING_MODE 3
#define NUM_LITES 0
#define HAS_SPEC 0
#define USE_BUMP 0
#define USE_SHAD 1
#define USE_LITE 0
#define CSM_COUNT 0
#define BORDER_MODE 0
#define NITE_MODE 0
#define FOG_MODE 2
#define USE_PLAN 1
#define OUTPUT_MODE 0
end prefix)
Fragment info
-------------
0(134) : error C5041: cannot locate suitable resource to bind parameter "normal_eye"
I am dumping information about memory to MemoryLog.txt.  This memory dump was generated by: MACIBM_alert (with code t_exit).

There was a problem processing a GLSL pixel shader.
You may need to rerun the installer or update your graphics drivers.
Resources//shaders/terrain_vert.glsl
Resources//shaders/terrain_frag.glsl
(OGL_shader.cpp line 415)
 

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