simbiosi Posted March 23, 2019 Report Posted March 23, 2019 Hi, How do you make white the glass with paint kit along with the fuselage? Quote
simbiosi Posted March 23, 2019 Author Report Posted March 23, 2019 Ok I find out but it's nearly impossible doing livery with the paintkit. Quote
theBrdy Posted April 12, 2019 Report Posted April 12, 2019 I’m having the same issue, as I am making the exact same livery, it’s the ‘fedex’ logo that causes this problem. have you since found a correction for this? Nick Quote
simbiosi Posted April 13, 2019 Author Report Posted April 13, 2019 There is no way as all the window are placed in one single position on the texture. If the developer doesn't create a cargo version no way that could work. Or be more optimistic and accept the livery this way LoL Quote
theBrdy Posted April 14, 2019 Report Posted April 14, 2019 Something I believe may have worked it out..well kind of. Edit the logo on the opposite side (cargo door), and cut a window shade out of that logo which goes over the 3rd window, use uv layer to guide you, and from the looks of it, the part you need to cut out is in between the top of the ‘E’ that joins into the ‘F’. its weird..but it’s kind of working, I’m still yet to find the transparent anomaly tell me what you think Quote
theBrdy Posted April 14, 2019 Report Posted April 14, 2019 I see you have the same problem with the engine decals too..nightmare lol Quote
XPJavelin Posted April 26, 2019 Report Posted April 26, 2019 maybe make a copy of the fuselage object, expand it by a millimeter to make it appear on top of the existing fuselage, remove window holes, reattribute texturing, load it as a 3D object in WED.... basically making the 3D yourself. Quote
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