Jump to content

Recommended Posts

  • 3 weeks later...
Posted

I’m having the same issue, as I am making the exact same livery, it’s the ‘fedex’ logo that causes this problem. 

have you since found a correction for this?

Nick

Posted

There is no way as all the window are placed in one single position on the texture.

If the developer doesn't create a cargo version no way that could work.

Or be more optimistic and accept the livery this way LoL

Posted

Something I believe may have worked it out..well kind of.

Edit the logo on the opposite side (cargo door), and cut a window shade out of that logo which goes over the 3rd window, use uv layer to guide you, and from the looks of it, the part you need to cut out is in between the top of the ‘E’ that joins into the ‘F’.

its weird..but it’s kind of working, I’m still yet to find the transparent anomaly

tell me what you think

  • 2 weeks later...
Posted

maybe make a copy of the fuselage object, expand it by a millimeter to make it appear on top of the existing fuselage, remove window holes, reattribute texturing, load it as a 3D object in WED.... basically making the 3D yourself.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...