benny Posted February 1, 2011 Report Posted February 1, 2011 Hello,I'm trying to improve coastlines on a photoreal scenery, using transparency on .dds files , so xplane water would match orthophotos.Here's what i done:-Save my .dds to .png.-Add an alpha layer to the png, "cut" the water , save-export to .dds with xgrinder-launch xplane.So it's kinda working, when i look a the tile i edited, here 's what i get:I can see xplane water, with waves animation, seems good.BUT, if i get a little bit closer to the water, here's what i see:Anyone can point me in the good direction?Thanks a lot.Ben Quote
OlaHaldor Posted February 1, 2011 Report Posted February 1, 2011 I wonder, why would you wanna use DDS ? Quote
benny Posted February 1, 2011 Author Report Posted February 1, 2011 well isn't dds the standard texture file to use with xplane v9?Maybe there's a better alternative wich would help me solve my problem? Quote
OlaHaldor Posted February 1, 2011 Report Posted February 1, 2011 I dunno.. I've always used PNG. Quote
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