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Posted

Greetings

As I have just moved (although I still have my old sim) from P3D to X-Plane 11 I have noticed a massive difference, now X-Plane 11 has a WAY more advanced rendering engine that allows a more realistic environment than P3D however it is missing one of the critical features which I loved so much and that was a soaked ground.

Whenever it rained in FSX/P3D the ground would become shiny and would become "wet", however when it rains in X-Plane 11 there is no such effect but there is however for snow. I know it's possible in XP11 judging by the 2 pics bellow, and I have xEnviro. Not sure if it does have this effect & if it does is there anyway to enable it?

 

5859d8cf30789_RainRunways2.jpg.1b17c92c0c5729d67776a893b50f5aa9.jpg

58b7b7cb2ad3d_RainRunways1.thumb.jpg.0b802c863e3c7eb0bfad2ca794ba2457.jpg

Posted

At this time, X-Plane's rendering pipeline does not allow to change ground textures dynamically. Saying that, addons might be able to do that via shaders, and also Laminar have some plans for the future, but will happen after the transition to Vulcan/Metal API.  

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