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Posted (edited)

One of the most frustrating things in development is texturing. You just finished modelling an object, and now you have to put a texture on it. But, all the parts of the texture you need are in many other different textures, and you have to copy/paste/scale...etc everything is a single texture in Photoshop (of Gimp) and the go back to blender to map it... A lot of boring/repeating work, probably sometimes go back and forth to tweak the texture.

Blender offer a way to do that fast without even touching Photoshop or Gimp! That is what I'm describing to the video. Enjoy!

 

Edited by airfighter
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