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About This File

Hello,

Here is my second new airport:

MMML - General Rodolfo Sánchez Taboada International Airport - Mexicali, Mexico.

The inspiration to make this came from a tv documentary that I saw 'The Plane Crash' where they used the airport as a base from which to see what happens to people in a survivable crash.

http://en.wikipedia.org/wiki/2012_Boeing_727_crash_experiment

http://www.channel4.com/programmes/the-plane-crash/4od

This is my first attempt at making some 3d models for terminal and other buildings which I have a good idea what they look like. There were few pictures of the 'air side' buildings so they may not be perfect.

While the airport is much smaller than the much larger KEWR that I did on my first attempt at scenery, this gave me the opportunity to use and develop the skills I learned on that project and try and really impove the quality and end up with a small but interesting and detailed airport that should be fun to fly from.

Nice location to learn to fly in the stable desert weather. Excellent location to crash your old used 727's.

Buildings modeled include:

Main terminal

Small terminal

Fire station

Tower

Aerococina

Aeromexpress

Volaris / Mexicana

3 Hangers

This scenery also includes orthophotos for the airport. I'd try to blend them in more to the default but the desert in x-plane is the wrong colour at the moment.

Orthophotos are courtesy of the U.S. Geological Survey. The USGS home page is http://www.usgs.gov

To operate correctly OpensceneryX must be installed.

I also highly recommend that you use Chris K's Wide Taxiway Markings and FlyJSims Enhanced HD Runways both of which this scenery was designed to work with.

I hope you enjoy using this and look forward to hearing your feedback and suggestions!

Andy


What's New in Version 1.1

Released

  • I have attempted to correct the colour of the orthophotos. It's not perfect, if anyone else want to have a try I can provide original images.
  • Like 1

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andydckent

Posted

Is this XP9 compatible?

I am not sure but I think that at minimum you would have to reduce the texture sizes.  Let me know how you get on.

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