Bulva
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Posts posted by Bulva
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XP is dying ...
I'm so sorry, because I was a loyal XP follower until the end.
But the truth is cruel.
Take a look: here are a few (2-6) posts a day.\\
Not much else on x-plane.org.
Pity.
Sorry.
Laminar missed an opportunity.
I'm staying with XP12, but when MSFS 2024 appears, I'm really afraid that XP will become a entirely niche platform..
Most real - yes
It's a pity that it is so different from other airplane games.
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I'm too old to believe in intention.
I immediately bought the new version of IXEG, believing that it would be revived...
And it is as it was. A few corrections and .... and ...... ?????
I love this project, but a bit of disappointment... and that's it... ;-) -
ehhh... within reason...
We've been waiting for this for 10 years ;-) -
I HUMBLY SORRY ;-)
Your 733 is my iconic plane.
Sorry. Still (due to hardware reasons) stuck in XP11 ;-) -
I also hope. The project remains silent...
Just like it was in the times of XP11... ;-( -
Can I still count on this after almost 2 years ???
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10 hours ago, Philippe TORNE said:
... seriously consider purchasing the 737 Classic...
...there is no reason not to buy it.
I will personally refund your money if you feel betrayed/disappointed- 1
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So maybe I saw it in IXEG too. Memory is unreliable ;-)
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I also experienced this in my archaic Rift S.
I'm not sure if the problem is with IXEG or the last XP12 update, because I think I saw it in ZIBO (I don't remember). -
2 hours ago, tkyler said:
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May be for VR users, a less graphic intensive "button list" on the side might be more palatable in the interim? i.e. you give up the fancy pixel-hogging graphics and just have "utility commands" in a vertical button list? Just tossing this out there....I couldn't say what kinds of commands would be helpful if this was viable.
TK
The necessary minimum is: the ability to refuel, load (pax/cargo) => ZFW/CG, the ability to connect a GPU, and maybe open/close the door.
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The new aircraft preference GUI screens (weight, pax, etc.) are very good, but still very inconvenient for VR users.
Of course, you can now assign opening and closing these windows to any button, but in VR reality, such a huge window appearing right in front of your eyes is very inconvenient (you have to move it away, shrink it, etc.) and completely destroys the immersion.
I know this is a "flaw" of XP, not IXEG, but I dream that all preferences and plane loading settings could be done from the tablet.
As is the case with most branded products/planes these days - both paid and free.
I hope that this will also happen soon in IXEG 733 - it is now almost necessary for VR users, of which there are more and more ;-)
Thank you for this update ;-) -
1 hour ago, tkyler said:
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The main goal was to keep users "in the cockpit" for fuel/loading instead of having to go to the XP menus, which pauses the sim/sound and kills the immersion.
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Will this also apply to simulations in VR mode ???
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I hope that it will also be available from VR - without having to take off the goggles, as it was in XP11
(Perfect when you can do it with an iPad) -
There is temporary patch:
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@Pils I also missed the reverse lever animation in XP11 when I used the default "hold thrust reverse at max #1; / #2" command.
If you use the FlyWithLua plugins, you might want to take a look at this tiny lua script of mine that adds a bit of animation for the reverse levers.
You just need to assign commands to your hardware:
- IXEG_REV1
- IXEG_REV2
(for individual engines).
I use this script with my Bravo until professional IXEG animation comes out ;-) -
...can I ask for a corrected file???
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Thank you very much for another much needed update ;-)
Personally, I would especially like to thank you for the command to connect/disconnect the GPU ;-)PS. Is there a /dataref command (for IXEG) for "a single" downward movement of the LANDING GEAR lever???
The standard XP commands (Gear Up/Dn) only allow you to move the landing gear lever to the two extreme positions, and I would like to be able (using the /dataref command) to lower the lever from the UP position to the OFF position.- 1
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And I will be asking (ad nauseum) for the /dataref command to connect/disconnect the GPU.
When using VR, going through several menu windows is tiring and kills immersion. It's probably not a very complicated request- 1
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I use AviTab-0.5.1 - and it works without any problems...
[EDIT]
I just downloaded and tried v.0.6.3 and also no problems.
Some local conflict must be occurring on your system... -
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@berilojr - I just tried your vr file with my Rift S. Thank you very much for your work - almost everything works very well.
However, I couldn't turn on a few knobs (of course I'm not talking about the wipers ) ):
... and the movement of some knobs is very slow - especially the knobs for adjusting the brightness of the cockpit lighting and the NAV1/2 setting. Perhaps it's specific to my Rift S, if it works perfectly for you.
Anyway, I took the liberty (I hope, you won't be angry) to modify your vr file for the needs of my Rift S and I'm posting it here just in case.
Now is working beautifully for me now, so thank you again for sharing Your work. ;-)- 1
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...... and very, very, very I'm still asking for the command to connect/disconnect the GPU (without going through the menu window system)
PS. this request obviously does not apply to VR
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15 minutes ago, berilojr said:
Just FYI, I got vr_config file from the xp 11 version and looks to work fine, havent tried yet bc mine is giving me the "Level-2 check FAILED", had DM TK already
Of course ;-) , I tried to use the B733_vrconfig.txt file from XP11, but it didn't work properly -> the knobs on the overhead panel didn't work at all.
(possibly because it wasn't the original 733_vrconfig.txt file from XP11, but modified by me - although I don't think that's what's causing many of the knobs not working in XP12)
When is the next update?
in Bug Reports
Posted
I'm very sorry. Really.
I had a bad day, the whole period was bad...
Sorry.