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DJSean00

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Posts posted by DJSean00

  1. FYI both myself and my friend using latest Skymaxx in VR have the exact same problem. It was foggy in YBBN this morning and I had fog and clouds coming through my cockpit (felt like into my eyes).

    I might need to drop this for now, wait like @Gildahl. However happy to do what I can to help identify the issue and support to make the changes needed.

  2. 10 hours ago, Litjan said:

    No - but anything messing with art datarefs can be (silver lining) and anything messing with other datarefs (fly with lua, xpuipc, ground traffic, etc) can be as well.

    So its impossible to say which ones are critical in combination with the IXEG, most of the time the user finds out and then often there is an updated version (because who keeps checking his plugins for updates all the time?)

    Cheers, Jan

     

    Hi Jan,

    Looks like I'm having better success by updating Gizmo to the beta, so far so good with no changes to any other plugins.

    • Like 1
  3. 31 minutes ago, DJSean00 said:

    Hi Team, All good - I've had it crash twice on stream tonight so unfortunately have given up.

    Upon the second time, i had some interesting issues putting in the route which is also on the video

    I've skipped to the time it did crash (50:30)

    Log.txt 131.93 kB · 1 download

    GizmoLog.txt 16.56 kB · 0 downloads

    Downloaded the Nav data again and this fixed the issues with the FMC and loading in a route - not sure the crashing though.

  4. Hi @sundog,

    A number of VR users including myself also have the same problem with clouds coming through the cockpit as you fly through clouds. I've been able to handle it but 2 of my friends have dropped the software while they wait for a fix, fingers crossed this can be sorted.

    Cheers, DJ

    • Like 1
  5. 9 hours ago, joers182 said:

    but I am able to relate to what you are seeing with the TBM.

    I am actually seeing the exact same symptoms as you with the TBM even on my monitor. Every other aircraft is fine. When I'm sitting on the ramp with the engine and power off in the tbm my frame rates are normal. 

    However whenever I start up and start my take off roll I'm seeing the exact same thing. Its almost as if the sim is slowing down then speeding up in a pulsing manor as you stated. I don't recall seeing this effect in previous versions of the TBM. Please note that I've tried threaded optimization on and off and HT on and off and I still get this exact effect.

    I can only assume that the TBM draws a lot of cpu power, removing the resources from xplane and causing these constant slow downs.

    If you manage to find a fix for this it would be great. I'm also hovering over the buy it now button on an oculus :D .

     

    Great to hear I'm not the only one @joers182 its a bit of an interesting one as I'm in love with the TBM but cannot run it the same as the other aircraft.

    It would be good if we could get further comment maybe from the Devs shedding some light on this?

    Thanks for the kind words also mate! Glad you're enjoying the streams! ;)

  6. 2 hours ago, VAL067 said:

    Do you use Process Lasso if not download it and use. Also in your nvidia settings you have V.R pre rendered settings set a 2 try revert to global and make sure global is set to application controlled. Turn threaded optimization OFF and and set up your affinity mask (how many cores you want dedicated) in Process Lasso. Are you running ant A.A outside of XP11..? The system you have should eat V.R for breakfast so more likely is you have a conflicting setting thats causing your issue, when was the last time you cleared out the shader cache and cleaned out your preferences folder in Xp11 remember to back up your controller and custom settings ,are you using Xenviro ..? where is your ORBX G.B stored seperate drive..?  I run a 4770 not even a K at 3.9Mhz to 4.0mhz and a GTX 1070 and my AA sits at FXAA maybe 2SSAA in rural settings and world set to med  and i run occulus tray at 1.8 and i average 23-45 fps smooth V.R.

    I use Process Lasso however same result, I will revert everything back to default including the drivers and see what happens. No AA outside of the sim and no to Xenviro.

    2 hours ago, VAL067 said:

    Hey mate im sorry my mind is a bit fried in the middle of renos and cleaning up so im reading half of what is should..if you problem is only with the TBM have you got any of the special effects turned on,,? 

    One of the thought mentioned to me is that possible (unlike other addons) the TBM is heavily threaded resulting in a stutter as I have Hyperthreading off. Maybe I should keep everything how it is and go downclock my CPU, put HT back on and retest?

  7. Hi @VAL067

    Thanks for getting back to me, 

    7 minutes ago, VAL067 said:

    Hey mate i can give you straight up advice that the situation you have is more than likely caused by ingame A.A or objrcts setting being to high ..can i ask what you have it set at. 

    It's currently set to 2x SSAA+FXAA - which I thought was pretty easy going? I will retest now turning it off.

    7 minutes ago, VAL067 said:

    There is also a fallacy that you need on screen fps to be 45fps to have smooth V.R when you can be as low as 22 -25fps and still have a smooth experience.

    Hmm using something like Nvidia Inspector and locking the frame rate to 25fps just made it all stuttery in my headset so I don't know?

    XP_Settings.PNG

  8. Hi All,

    I wanted to share some thoughts and experiences I've noticed trying to lock down my settings to achieve a constant 45fps in VR with a smooth as possible flight experience.

    You can see from my signature that my PC is no slouch and I am one of those "tinkerers" that love going through all the possible combinations to try and achieve the perfect result. As an avid X-Plane VR pilot, the TBM is one of my absolute go-to aircraft when I don't want to fly a tube. Unfortunately I've been really struggling with an issue around threaded optimization (If you are unclear about what I am talking about, I have added a screenshot from the Nvidia control panel below).

    For my system, having Threaded Optimization ON helps and gives me a boost in FPS across the board allowing me (with the joint effort of 3jfps) to maintain a constant 45fps in 95% of situations. An example of what I'm trying to achieve is to maintain 45FPS into complex airports, flying into regions such as ORBX's full terrain UK with the TBM in stormy weather. I have included two additional images of the frame rate difference, one with Threaded Optimization on and one with it off. I know it's not a huge jump but when we're talking VR and only needing 45, every one counts when you put all that excess load on X-Plane/your system.

    This is now where I hit the problem, every other aircraft I have from the Flight Factor 767, Zibo 737, Aerobask aircraft all run like button in VR. The TBM? I get this sort of pulsing and slight jumping non-fluid movement. Well why not simply have Threaded Optimization turned off when flying the TBM? Well the increase in performance by having it on means I can hit that 95% of situations whereby I can maintain the 45fps for VR. With threaded Optimization off, yes my TBM/Sim is buttery smooth (in less demanding areas) but I take that hit and reduction in FPS when flying into more complex areas that are normally alleviated by having Threaded Optimization on.

    Video of Threaded Optimization ON with ASW OFF: https://youtu.be/ECWpQNCwrdA

    Video of Threaded Optimization OFF with ASW OFF: https://youtu.be/kh5Wfm_Y6s8

    Video of Threaded Optimization ON with ASW ON: https://youtu.be/K84a7xHas2c

    Video of Threaded Optimization OFF with ASW ON: https://youtu.be/TwfvpPgHDfE

    Video of the Zibo 737 with Threaded Optimization ON and ASW ON for comparison: https://youtu.be/p5o3ZjobORQ

    On a side note:

    • All videos taken using an Oculus Rift and OTT 0.85.1
    • I experience the same warping regardless of having 3jFPS on/off
    • locking the framerate to 45 on/off.
    • Using Oculus Tray Tool to Limit the ASW on/off/45
    • My 8700K has Hyper Threading turned off - I got another boost from doing this, So instead of 6 cores + 6 threads, its just 6 cores.

    I hope this doesn't sound like nitpicking but I'm curious to know the reasons behind it, if something can be done and what other people's experience has been?

    threaded_opti.PNG

    threaded_opti_off.png

    threaded_opti_on.png

  9. I also had this, last night on stream actually which was disappointing.

    Hope you guys can get to the bottom of it, let me know if I can be of any help.

  10. 8 hours ago, ManxJason said:

    Bumping this topic back up so it's not forgotten. It's such a superb aircraft, for me in VR all it's missing now are the rain and ice effects.

    They look superb non-vr, but us VR flyers can't go back to monitors! :)

    They'll get to it, be patient :D

  11. Hi All,

    Got a bit of an odd one for you all.

    I keep getting the Airport ICAO stuck in between my arrivals and approach.

    The scenario is, I'll have a flight (like the one in the picture below) from LOWI to LICA. This has been exported from PFPX and the last waypoint before I put any arrival in is LICA.  I'll go to put a arrival in and keep getting the Airport ICAO in the middle of the arrival like below. If I delete it I'm left with a route discontinuity.

    Anyone have this issue with the latest version of the TBM?

    unknown.png

    unknown.png

    Another example below:

    unknown.png

     

  12. Hi Guys,

    Sorry for the silly question, say you're flying a route about an hour long and it has maybe 3-4 waypoints. You have an arrival at the end, so that has put in some altitudes for you as you have selected and entered the arrival. My question is; which waypoints do you set your cruise altitude in? Obviously the first waypoint will be close so there is no way of me getting to FL230 at that point, do I still enter it in?

    I'm a little confused about which waypoints you would put your cruise in.

    Cheers, Sean

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