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cpuwolf

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Posts posted by cpuwolf

  1. Oh, I didn't know that. this time works

    Loaded: /Users/sw/X-Plane 12/Resources/plugins/PluginAdmin/mac.xpl (xpsdk.examples.pluginadmin).

    0:00:00.000 G64:  core: Gizmo64 Script Engine v21.03.16.0101 macOS
    0:00:00.000 G64:  core:     built: Mar 16 2021, 02:23:43
    0:00:00.000 G64:  core: X-P Folder:[/Users/sw/X-Plane 12/]
    0:00:00.000 G64:  core: Sim Langauge set to: us
    Loaded: /Users/sw/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl (gizmo.x-plugins.com).

  2. macOS: Version 12.6.9 (Build 21G726)
    CPU type: Apple M2 CPU speed (mhz): 0 Bus speed (mhz): 0 RAM (MB): 16384
     

    dlerror:dlopen(/Users/sw/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl, 0x0006): tried: '/Users/sw/X-Plane 12/Resources/plugins/Gizmo64.plugin/mac_x64/Gizmo64.plugin.xpl' (mach-o file, but is an incompatible architecture (have (x86_64), need (arm64e)))

    663432649_IMG_0948.thumb.jpeg.39f645e8b4bc3ebf8bc49b659189052c.jpeg

  3. 1 hour ago, Litjan said:

    Yes, this is not working yet. You can not change or add any altitude or speed constraints to the waypoints. VNAV is not working correctly for descent yet, as noted here:

    https://forums.x-pilot.com/forums/topic/8526-things-that-are-not-going-to-be-in-v133/

     

    ok got you

    • Full VNAV functionality for descents with speed and/or altitude restrictions. The FMS gets confused by changing the cruising altitude while enroute and multiple descent restrictions and restrictions of a certain type. Basic unrestricted descents work, though.
  4. I found I asked a silly question here.

    Today I found Warthog throttle "reverse thrust key press" matches XP default "hold Max reverse thrust" . so axis for reverse it a good option

    Why I pay hours to find a reverst thrust because "reverse thrust animation" in IXEG comes with a little delay. it makes me to think reverse thrust didn't work

    • Like 1
  5. 6 hours ago, Ben Russell said:

    XP12 compatible IXEG update is likely to bring even better fps once FMOD sounds are in place.

    I've been pouring a bunch of work into Gizmo to enable multi-threaded systems too.

    Appreciate your kind comments. There are even better things coming in future.

    hi Ben,

    even I tried multi-threaded LuaJIT, it really works, costs 0 fps. I will introduce it into software Qmdev

  6. I hesitated to buy IXEG, because as we all know, we have ZIBO 738, FJS 732, FF 757/767, why bother to buy 733 from IXEG?

    Until XA has a discount of IXEG recently, combining IXEG team has a promise of a update of XP12, I bought it in.

    Suprisingly, it is the most VR playable Boeing aircraft, meaning it is FPS friendly enough, at least my PC can achieve +30fps in HP reverb G1 VR.

    someone might say ZIBO, not on my PC, it is less then 24fps, FJS is struggling with 24 as well, FF is a fps killer because of SASL.

    I understand non-programmers won't care too much about FPS, they just want more FPS, but they really don't care FPS.

    as a programmer, I understand FPS means good software architecture, it turns out only a couple of FPS, but cost brain more. so I will say IXEG is a good team, has protential to create better product

     

    • Like 5
  7. after switching to VR(HP reverb G1 is based on steamVR), it is not completely no sound, if I engadge reverse thrust, I can hear engine noise.

    But in all, it is a quite cockpit. I tried restart XP serveral times, it is the same right after switching to VR, before VR, all sound working fine. 

    And once swithed to VR, then disabled VR, IXEG keeps silence and on

  8. 5 hours ago, Litjan said:

    If using the Warthog (I have the same) just assign the small throttle axis on the right side of it to "reverse thrust". Then after landing simply pull it back to modulate reverse thrust.

    gotcha. use X-Plane turbo prop Beta range for IXEG jet reverse thrust. Thanks

  9. On 1/27/2022 at 12:54 AM, dbw11 said:

    Greetings. Thank you for your reply.

    The last three attempts at flying had flights 1 & 3 behaving normal.  Autopilot functioned fine.

    Flight 2 - the AP was essentially non functional.

    Strange I agree. That said the remainder of the the XP sim and addons function fine so I will hold off on a reinstall of XP.

    Thank you for your support.

    Kindly remind you run only one aircraft for each XP boots, put another way, don't run several aircrafts next after next, which I confirm sometimes will introduce weired issues

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