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Poweer

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Posts posted by Poweer

  1. Spoilers are numbered from 1 to 12 starting from left to right.

      1      /   2    /    3   /  4  /   5   /    6    / FUSELAGE /    7    /   8   /   9   /   10  /   11  /  12

    GND / FLT / FLT / FLT / FLT / GND / FUSELAGE / GND / FLT / FLT / FLT / FLT / GND

    • Upvote 1
  2. Elevator TO Trim is based on CG. Doesn't matter what the weight is because it can be placed in different areas giving you different CG. Like mfor said you have to change CG manually in Ground Crew menu and it will give you value (by the way - not percent but units). Then you set Elevator trim to match the correct value. You can get it from Ground Crew menu where you set CG, but the 'realistic' thing is to put your CG in TAKEOFF page in CDU and you it will calculate correct trim setting.

  3. I know I'm not Jan, but I'll try to answer as far as I know. 

    Aileron trim is used when for whatever reason your aircraft is abnormally banking to one side or another. Then you use aileron trim - there are two switches. BOTH must be operated at the same time (one gives power, the other gives ground to the actuator). And the only indication is the phisical movement of the control wheel (on the yoke) and it will change the neutral position which you can read from the scale on the top of the yoke column.

    • Upvote 2
  4. 46 minutes ago, Tony4 said:

    Airplane on the ground, compared to other 737's, is way faster in turning, and responds like its a cessna 152. If this was real, i would be clipping wings.

    Actually 'Other 737's' comparison is not an argument to me. Why? We don't have more realistic 737 for XP than IXEG, and FS/P3D platform has nothing to do with 'realistic taxiing'. Remember to change controls sensitivity in X-Plane joystick settings from 50% to recommended 25% - it changes a lot and might be a reason of your opinions.

    I have few hours in EASA certified sim as well - it is very responsive.

    • Upvote 1
  5. Airplane on the ground is actually quite realistic... Imagine 87 degrees turn angle - that's a lot...

     

    If your A/P gets disconnected try to change CWS Dead Zone slider in IXEG settings, as it may be caused by noise from you joystick/yoke.

     

    SPD BRK does not have a click in real aircraft (it is an axis with quite smooth detents for ARM and FLT DET positions), that is why there is no click sound in IXEG.

  6. When Master is on autopilot my yoke is jittering (as well as fuel gauges). About clouds - cannot say, because I use config without weather (both have FSGRW + Sundog). But when we tried config with weather once there was no sync in weather.

  7. 8 hours ago, BW901 said:

    Or there's a detailed profile specifically for the 3B1 at www.airlinerperformance.net

    Hi,

    I have downloaded and started using this profile (just as a test) but there seems to be a problem with Cruise Flight Level. For me calculations are always for FL000 (?!). Do You have the same problem?

    Does anyone have a solution?

    Looks like this:
    -N0247A000 LOLSI T174 INDIG L980 BADUP/N0248A020 L980 SUI UL867 RADEL
     UL619 PODUS/N0247A000 UL619 BUMIL
     

    Thanks,

    PS. BTW great job! Thanks to all of IXEG team!

     

     

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