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broberts542129

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Posts posted by broberts542129

  1. You could edit the apt.dar file using WED. Just open WED and navigate to the package and click open. Import apt.dat file from this airport package. Click on runway listed on right hand side window and click against runway lighting option on the right hand side lower pane. Select level of lighting and export apt.dat file (only). Check Wed manual online for better advice. I've assumed you are editing a custom airport package. If this airport is not custom simply create a custom package. Import and export package. Not apt file only. Btw if you are only editing the apt.dat and exported the apt.dat file only you will need to open the new apt.dat file. Copy the airport data and paste into the original file in custom scenery if it has multiple airports in the original file. I hope this makes sense.

    Sent from my iPhone using Tapatalk

  2. File Name: Checklist for Embraer 190 by Supercritical Simulation Group

    File Submitter: broberts542129

    File Submitted: 14 Jan 2016

    File Category: Plugins and Utilities



    Checklist for Embraer E190 by Supercritical Simulation Group.

     


    The checklist was developed from a range of documentation with helpful prompts added.

     

    Works with XChecklist by Sparker

     

    Place the clist.txt file in your SSGE-190LRV1 XP10 folder (Same as the .acf file). Done!



    Click here to download this file

  3. File Name: TV Transmission Antenna, Radio Mast and Cell Phone Towers

    File Submitter: broberts542129

    File Submitted: 16 Dec 2015

    File Category: Objects

    X-Plane Version(s): X-Plane 9 & 10


    This file contains a TV transmission antenna, radio transmission mast three cell phone towers and a microwave repeater tower.
    They can be used freely in non-commercial scenery projects.

    The dimensions are:
    TV Tower: Approx 150m (height)
    Radio mast: Approx 115m (height)
    Cell towers: 6m, 28m, 35m, 50m



    Enjoy
    Baz



    Click here to download this file

  4. File Name: Animated Kangaroos

    File Submitter: broberts542129

    File Submitted: 04 Dec 2015

    File Category: Objects

    X-Plane Version(s): X-Plane 9 & 10


    This replaces the default Deer files, Deer_Buck.obj and deer_doe.obj




    Although Australia has (feral) deer they are rarely found around airstrips. You are however more likely to find kangaroos almost everywhere away from the major cities.

    With permission of FlybyGuy, I’ve animated his static 3D kangaroo.

    Enjoy

    Baz



    Click here to download this file

  5. Baz,

     

    Could you explain why you are using a hide/show when you could simply animate the button (in and out) in Blender?

    G'day Jim

     

    I could have that for some datarefs however I found that was not always a workable technique and would not always respond appropriately. This was particularly the problem with datarefs with more than off and on positions; 0, 1 & 2.

     

    With the hide technique no-one is the wiser, looks the same and the functionality remained the same.

     

     

     

    Hi Jim, hi broberts

    Thank you for your replies. The problem with the manipulators I could solve thanks to Jim's advice. However, broberts advice seem to be an eligible alternative. The issue with the rose mode I will check. Not sure, but if Jim is right the problem would be solved.

    Again many thanks for your repleis and help.

    Best regards

     

    SHJ

     

     

     

    SHJ, with the NAV1, NAV2, GPS selection knob I created a narrow horizontal strip in front of the buttons and mapped it to the knob. That makes the knob very distorted horizontally however if I click in the middle I get NAV2 and the button depresses (although it's getting counselling), if I click to the right twice it selects GPS and the button follows NAV2 on the couch.

     

     

    I made the knob bitmap transparent and the knob position on the panel map transparent also. The strip is invisible and you see the three buttons.

     

    It's not perfect however it works.

     

    Baz

  6. G'day SHJ

     

    Maybe you have this sorted however here is how I've implemented a AP with push button switching for a 3D cockpit and you are probably across this anyway.

     

     

    Placed the buttons on the panel map in PM. The panel map has my preferred image of the AP panel on it.

    Found the buttons used in PM and put the bitmaps (a copy) in the correctly created folder ("autopilot") in the cockpit_3D folder of my aircraft.

    Deleted the image in the button bitmaps (in cockpit_3D: autopilot) leaving the Alpha using a graphics program. Now the XP buttons are invisible however still function.

     

    In Blender modelled one button, mapped it to the cockpit panel image and duplicated the button, for example the Head button switch (HDG). 

    Placed one button in the off position and one in the on position so the on position looks like it's pushed into the switch panel.

    Used the Hide function on the button object in the off position that it would be hidden if the HDG function (switch) was activated:

     

    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/heading_status

     

    and when it's not on the depressed button is hidden using:

     

    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/heading_status

     

    Press the button (switch is mapped however invisible) and the button appears to push into the panel.

     

    Here are all my little animations AP switch below.

     

    You can find this in my PA30 Twin Comanche on my website.

     
    Hope this helps
     
    Enjoy, 
    Baz
     
     
     
     

    ANIM_show 0.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot

    ANIM_hide 2.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 150702 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 150768 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/altitude_hold_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 150834 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/backcourse_on
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 150900 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/glideslope_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 150966 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/nav_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151032 66
    ANIM_end
    ANIM_begin
    ANIM_show 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_mode
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151098 60
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_mode
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151158 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/altitude_hold_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151224 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/flight_director_mode
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151290 66
    ANIM_end
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151356 66
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151422 66
    ANIM_begin
    ANIM_hide 1.00000000 1.00000000 sim/cockpit2/autopilot/backcourse_on
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151488 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/glideslope_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151554 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/nav_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151620 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/autopilot/heading_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151686 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ANIM_hide 2.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151752 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 1.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151818 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151884 66
    ANIM_end
    ANIM_begin
    ANIM_hide 0.00000000 0.00000000 sim/cockpit2/radios/actuators/HSI_source_select_pilot
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 151950 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/heading_status
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 152016 66
    ANIM_end
    ANIM_begin
    ANIM_hide 1.00000000 2.00000000 sim/cockpit2/autopilot/flight_director_mode
    ATTR_no_cockpit
    ATTR_cockpit
    TRIS 152082 60
  7. Please feel free to visit and try any of my scenery or aircraft packages at http://www.bnasroberts.net

    Scenery covers Australia, Pacific Islands including a brand new package for the Marshall Islands and a whole package for the state of Wyoming just to name a few.

    Aircraft include the Ikarus C42 with a 80 and 100hp version, Bellanca Super Viking and Prototype Skyrocket II and Piper Twin Comanche.

     

    Enjoy

    Baz

    Screen Shot 2017-03-19 at 8.35.15 pm.png

     

    Screen Shot 2015-11-30 at 8.00.01 AM.png

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