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Showing content with the highest reputation on 03/05/2023 in all areas

  1. Here is why I think you should take all the time you need... Empirically, there seems to have been an exodus of developers and, I think you know why. Those who have chosen to stay on the X-Plane platform are excellent developers, IMO. Most of you (devs) have decided not to rush your products to market, but to take the time to redevelop your products so that me and others can get products that's realistic and take advantage of the XP12's characteristics. With that said, you (tkyler) and a short-list of other devs are expanding the envelope of what aircraft should be capable of in the sim. This is where I believe the X-Plane community will differentiate itself from the other sims. Developers who actually model those little things, and allow those little things to have a cascading effect, while maintaining the realism of the aircraft, will certainly make XP's aircraft THE best available. Simply put, XP12's aircraft needs (I don't like the word 'need') to be better. The aircraft should be the best. Your aircraft, I believe, will be among the best, if not THE best. So take all the time you need. I didn't mean to rant, but I am passionate about the horse I picked.
    2 points
  2. That sounds like you're using X-Plane 12. The IXEG 737 is only compatible with X-Plane 11.
    1 point
  3. I wouldn't be surprised to see anti-icing fluids modeled in XP12. However, I'm looking forward to seeing icing modeled first. XP12 already has rain effects. I hoping that will be followed by snow, ice, and the good de-icng effects. XP12 is in it's infancy. I flew the Donier 228 (the freeware version) a few times. I enjoyed it. My journey into the airliners will probably emulate real-world flying. I am considering buying the Dash Q4 800. I do own a couple of airplanes the are regional carriers. I hardly fly 'em. I'm planning to acquire the classic 737 when the new version drops. I have heard a lot of new sim pilots actually start with airliners. Thanks for the feedback on modding, @scooke7. I am gonna keep advocating for the mods.
    1 point
  4. That is actually very much "in progress" Graeme and I anticipate switching to that dataset asap. I wrote extensive nav data routines for parsing XP11 navadata quite a ways back in prep for this eventual port....so the heavy lifting is mostly done. It will look for the custom data if it exists (from Navigraph or Aerosoft...XP11 format), and if not present, defaults to Laminars dataset. I posted on it in the forum somewhere way back when where the left FMS was running with the XML dataset and the right FMS was running with the XP11 navadata format; however, at that juncture, it was only displaying procedural names from the parsed data, not loading anything into the flight plan. We have a 'de-coupled internal' format we use for the FMS data, whereby we read in the XML data and cast it into our own data structure...so in theory, I now only need to write the 'caster' between the XP format and our internal format and it should be mostly done. TBH, I'm hoping it will just work with minimal troubleshooting...so yea, we're right on the same page. -TomK
    1 point
  5. Can't wait to have the 733 refreshed and back in action - it was my introduction to X-Plane and made a great first impression. I did my multi crew and jet orientation on a 737 Classic sim, and the IXEG brought back all those memories - even with XP10 visuals it was way better than the actual sim ;-) When you launched back in 2016 I was amazed at how well the sim captured that 737 experience. I can understand doing the XP12 compatibility first then moving to the FMS work later, and hope it comes together easily for you. Perhaps if the FMS is being reworked it would be good to move to the now standard Laminar navdata rather than using a custom set? I know this dataset didn't exist when the IXEG project started, but perhaps some of the edge cases in the nav code would be better handled with this format?
    1 point
  6. All I have are things I look at and go..."yea...I'd like to improve that". ...but first and foremost is the FMS / VNAV work of course. Right along side that is a conversion to FMOD based sounds, which will allow us to expand the sound set to cabin/ambient sounds or whatever we can think up, etc. Also, I'd like to improve the 3D in several spots...it is, after all, over 10 years old. I can foresee a high-resolution exterior and textures at some point, which would necessitate new livery repaints, but oh well If I have to redo work with the evolution of X-Plane and computers, so will livery artists I'm going to look at the feasibility of implementing a cargo variant also..unsure the workload just yet. And we are moving to imGUI based interface, rather than the custom widgets we built previously. The thought here is that will allow us to integrate more 'management interfaces' for handling failures, flight setups or providihng additional graphics, etc. Of course working cabin doors, a completely new cabin interior and some wing flex would be nice.....but that work is taking a tiny bit longer than I........um....I mean....yea...those features would be nice to incorporate! Beyond the 733 work, I have another project I'll be working on in the back half of the year alongside the 733..and then one more in 2024 I'd like to tackle and that'll probably be it.
    1 point
  7. I want to thank everybody for their patience here. We won't make March 8th as mentioned previously, but not for lack of attention to the update process. We do plan to give a more informational update next week though and I still feel we're not terribly far away from a release as work continues regularly. The roadmap for myself (being both IXEG and TOGA) is to get this port update out, then I'll binge the MU2 for 4-ish weeks, getting it refined for V12 and then take a deep breath/short break and dive into the FMS / VNAV functionality of the 733 while also seeking out other areas to improve throughout the remainder of the year. Thx again. -TomK
    1 point
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