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Showing content with the highest reputation on 06/13/2022 in all areas

  1. The sounds are finally coming along well. I've been 'worried' about...and playing with the engine sounds for quite some time, being that you can't just record a MU2 engine and handle all the possible ways a user may interact with the engine in a sim....and I've had to also learn FMOD along the way. If you want to simulate "cranking" or a hot start, or a shutdown, or a slow start, you have to accomodate the engine RPM at any given time and for any given duration. This means you need a relatively complex "looping" setup of sounds that only play when their "physical source" is in play. You don't find many videos of MU2s of cranking....or owners willing to 'crank' their engine several times for you and kill their battery while you record sounds. You may recall X-Plane firing up a turbine and playing the "lightoff" sound even if the engine doesn't lightoff. That's unacceptable to me. ....so the challenge has been to mix and synthesize the various components of the engine sounds to try and recreate the real thing. Well the engine is finally starting to sound realistic IMO...not perfect but not bad.....and the better it gets, the more I keep playing with it and why things keep dragging out. That being said, I think the wait will be worth it. I can honestly say that after 17 years from the first time I started building the MU2 for X-Plane....its finally shaping up to be the simulation I wanted it to me. Check out the engine sounds WIP video below. https://www.dropbox.com/s/8puz1xi88fvcbla/mu2_sound_opt.mp4?dl=0
    2 points
  2. I've since made contact with Jean-Luc, have the GTN-750 and required info so I'm good to go after release. Thx Raúl.
    1 point
  3. not at release no...not beyond default X-Plane.....but a little more explanation is probably warranted. The code infrastructure absolutely supports the implementing and mangement of failures of lower level components... and indeed I've had an algorithmic model for failures for many years "in my head"; however, I feel an interface to implementing and managing failures is a critical thing to get right for the end user. Such a system would require a "repair module" in my mind. In other words, if you experience what appears to be a failure...how do you know whether its a bug in the software, an omission of a feature, or a genuine "purposeful simulated failure?" Its not unreasonable to envision some kind of "maintenance inspection report feature" where you could get some kind of report on any thing you feel was not working correctly and wanted to have a virtual A&P investigate further...otherwise, you'll end up on forums asking if anybody else has seen "the problem" you're seeing and is it a bug. The limitation, for myself, has always been programming the GUI for such a system...which in the past, required some openGL skills, which is not my strong suit. Gizmo has since introduced the 'imGUI' UI toolset, which I'm just tippy-toeing into on this V2.0 release...but the feature set of imGUI seems to be exactly what I need to get my "failure model" into some kind of "management interface', at least for individual "in sim" management. I've had "web based online failure mangement models" also in my head for some time. (Any full-stack web programmers interested?) So its in the pipeline for sure...the ixeg 737 is built around the same code infrastructure and awaiting a similar GUI interface, but I need some time to develop the "failure and repair interface module" to the vision I have in my head that would be sufficiently engaging for users...which includes me. FWIW, there will be a 'roadmap' documented for the MU2. Such includes the failure work and expansion of the systems. There is a fine line between "systems from the pilot perspective", vs. "systems from the maintenance perspective". For example, some instruments which users see as "one instrument" is actually many in one. the HSI/ADI for example. The ADI gyro uses power from one source, the ADI flags from another and the GS/LOC signal inputs from another etc....so its possible to fail "some" of the instrument, but not all of it. Simulating these 100% accurately requires having knowledge of instrument "pinout diagrams", which are tough to come by as many of these instruments are proprietary and folks in legal possession of these diagrams aren't exactly handing them out like flyers....even if these instruments are 30+ years old. Beats me why this is, but it is. I will certainly be continuing my efforts to improve the Moo systems to this 100% goal (whether attainable or not) as time moves on. After all, I too am a fan of learning these systems at really low levels, if for no other reason than the fun of it. -tkyler
    1 point
  4. Captains, We're excited to announce both a project and release date here in one evening. In a few short hours (Saturday, Midnight Eastern Daylight Time) we will be releasing the classic Fairchild PT-19! As a launch day special the aircraft will be discounted 17% for the first 72 hours only! Product page is here and released! It's a popular World War II primary trainer aircraft that's perfect to get your VFR flying and aircraft operation skills tested! Don't let this simple looking aircraft fool you. It's packed with features, including a mechanical wear down of the engine, oil, fuel, and full persistence state tracking. It remembers everything as you left it when you last used the aircraft, down to the cowling screws! This aircraft goes beyond being a basic aircraft in X-Plane and will be a fun challenge even in the startup process. In addition to the persistence tracking and maintenance care, It also features a fully working and interactive carburetor. You can tinker with the throttle, mixture, and idle throttle for the very first time and see all of the interaction! TrueVintage With TrueVintage, you can feel the aircraft getting older as you fly her! Not only its systems get wear and tear depending on how you fly, but also physically see the the aircraft accumulating dust, leaking oil, getting its dope varnish crackled down, and the occasional bug splatters on the windscreen. Personal Mechanic Take care of your airplane by calling "Jerry", your personal mechanic, and arranging the repairs needed. If you want a crisp aircraft on the outside at all times, you can absolutely keep her shiny by ringing Jerry! To get you acquainted, here's a fun startup video: And, we can't leave you hanging with out a few more screenshots! We'll see you in a few hours for the release!
    1 point
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