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Showing content with the highest reputation on 06/04/2022 in all areas

  1. The variants I refer to are the "panel variants", not the prop; however, If you consider the 4/5-blade options, then there are actually 6 variants (3 panels x 2 prop options) and indeed their are 6 *.acf files.......or 8 if you include the GTN-750 equipped one for Windows only owners (developed after the official release). That's one of the things dragging this out a bit...each one have their own differing set of support files and of course sound files. Quality control is quite something. anyhow, the panel variants are 1) OEM Radio panel 2) Garmin GNS/GPS Radio Panel 3) Garmin G600 PFD/MDF with GNS/GPS Radio Stack. Note the 3rd option is only available for owners of the Real Sim Gear G500 /600 product from X-Aviation. Below is a screnshot from the docs regarding the panel/prop variants.
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  3. XP 12 definitely has a lot of "under the hood" changes will affect the Moo; however, immediately after release and stabilization, I'll begin to test/tweak it for XP12 also.
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  4. Another update. Though its been quiet here, it is still very much full speed on my end. There simply is a lot of infrastructure work and double-checks to get ready for release. One of the things I'm doing is moving the documentation to be browser based. That was a bit of a last minute decision but one I think will pay dividends moving forward. This makes the documentation searchable and navigated much more quickly and in addition, much easier to update and read IMO. I also forsee the need to facilitate tutorials and such and this format will allow the addition of such material to be added more quickly and presented more effectively. This infrastructure will also serve as a foundation for similar documentation efforts we plan to bring to the ixeg 737. We should be able to publish the docs to PDF also for those that desire such. The paint kit is also complete, which required its fair share of prep and documentation also. The documentation will probably drag on another day or two. At this stage, its looking like early June release. I will say I'm disappointed its not in the 3 week time span I had hoped and predicted, but not disappointed with why...because I simply want to refine lots of little things to ensure its a first class simming experience and its coming along very well. -tkyler
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  5. Quick report. I'm moving things back oh so slightly. At this point, I'm updating the docs and working on the sound engineering. The sound is the long straw here, FMOD is a bit new to me and quite intimidating for first timers and taking a bit more time than I hoped to get up to speed..... and I'm quite picky about sound. I am still working on it daily and safe to say that when the sound is done, we'll get it out. I won't say when, but I myself will be quite disappointed if its more than 3 weeks. -tkyler
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  6. There is no way to know this for certain. So far the plane loads and flys in v12. But, Austin has made engine model changes that we do not have yet. I am hoping that any changes will be minor and be part of a free update if necessary.
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  7. I don't think I'm going to make it in April Marco.....though I am very close to wrapping things up. Targeting first half of May it looks like now. Right now there is a lot of quality control checks being done. With 3 variants it is quite a lot of flight testing. The last week has been compatiblity work with all the probable hardware configurations and setting up the preferences etc. All the lighting / night lighting is done and the only thing that remains is a punchlist of small items, a few more liveries to do and the last thing will be the sound. This certainly won't drag out, there is nothing else on my plate and this work is all day every day for me until release. -Tom
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  8. As I see it, it's probably not worth letting visual surface effects (icing, precipitation on aircraft surface) get into the way towards release at this stage. XP 12 will bring a lot of changes there, so there's something to look forward to (new APIs to fiddle with, yay! - at least for the windscreen). I'm all good with beautiful steam gauges to start with - though I secretly hope the new lighting engine will help giving analog cockpit instrument this distinctive look of heaviness (I don't find a better word for it) which seems hard to create in XP 11.
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  9. for the record.....I am absolutely willing and anxious to look at popular 3rd party products and integration with such; however, only after I get everything working smooth with default X-Plane first. So any love for these 3rd party add-ons will have to wait until after release. The G500/600 received a little extra love because a lot of MU2s have these nowadays and the integration was discussed early in the MU2 rework with the G500/600 developer. The weather radar specifically is a bit of a odd duck at the moment in that we are close to transitioning to XP12 with its completely new weather engine and possibly new weather radar....so the weather radar is not getting any love at this instant and will initially ship with default XP11 weather radar. I want a properly functioning "old school" radar for sure, but am currently in a 'wait and see' with XP12 being around the corner. I do not have visual 3D icing effects yet but intend to. I'm reluctant to quickly toss on 'stacking show/hide polygons' to simulate 3D ice buildup as I think its a bit cheesy. For myself, given the choice of "do nothing" vs. "do something, but it looks kind of cheesy to me", I'd rather do nothing until I can do it to what I feel is a quality implementation. As far as whats "planned", all I can say is "everything I can"....in due time. The Moo is really a labor of love and I have quite a long list of extras I want to add to it once this new foundation is in. Right now its 10 things at once leading up to release, but afterwards, I can begin developing high quality extra features that will really improve the Moo experience. 2022 is basically slated for IXEG and Moo improvements. -tkyler
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