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Showing content with the highest reputation on 04/14/2022 in all areas

  1. I've been experimenting with engine failure on takeoffs, just above V1, the so called V1 cut. So far, I have not been very successful. While I have been able to counter the initial yaw with the nosewheel on the runway, after rotation begins, there is insufficient rudder authority/effectiveness(?) to correct the yaw both in and out of ground effect. I have the flight control page up and the Developer>Show Flight Controls window open. From both indications, I am getting full rudder deflection. Yet out of ground effect, with the wings level, the slip indicator (i.e., doghouse) is about 3/4 displaced towards the operating engine, indicating more rudder is required. The good thing about HS CL650 is that you have the yaw/roll coupling inherent with sweptwing aircraft modeled very accurately. The bad thing is that because of the excellent modeling, the lack of sufficient rudder authority/effectiveness means that the aircraft at V2 is rolling off into the dead engine, making it very difficult to fly. I have much experience in how V1 cuts work, teaching them in the LJ-JET series Level C simulator for many years, as well as being type rated in the Lear 45/75, DA2000, and CL300/350. I suspect that the CL650 with its hydraulic rudder would be very close to the CL350, and at very light weights where V1 is near V1/VMCG, full rudder will be required. I have been practicing these at 35,500 lbs. V1 is 114, VR is 121, and V2 is 131. I'm taking off from KICT's runway 1R on pretty much a standard day. Yesterday, I did some heavyweight takeoffs at 45,000 lbs. hoping the rudder control, authority, effectiveness would be a little better. It was not. Although, the performance following the engine failure was pretty close to what I would expect without digging into the AFM. I am fairly new to XPlane beyond more than casual users. The quality of addons in XPlane has now made it my sim of choice. Is there any way that I can tweak the rudder on this model to see what might work better, and report back to you folks? Any suggestions would be greatly appreciated. Thanks! Rich Boll
    1 point
  2. I’m sorry you’re having trouble, unfortunately this forum has no association with xPilot the Vatsim client. You’ll need to look for support via their Discord. The link is available on their website: https://beta.xpilot-project.org/#/
    1 point
  3. Thanks for trying. I suspect this may be one of the crashes already fixed but it’ll be looked at regardless.
    1 point
  4. After almost a year of silence, the author has published another blog post, giving more details about the status and progress of the project: https://x-plane.hu/L-410/blog/2022/03/07/devil-in-the-details/
    1 point
  5. Version 1.1.0

    70 downloads

    Remember the good old American Pacific Airways livery one could find in FS2004? If you missed it in X-Plane, here it is. I have changed some things to make it a little more "smooth". Have fun and happy landings! Only tested with X-Plane11, should work with X-Plane 10 too.
    1 point
  6. The large circle is your flight path vector and the small circle is the flight director commanded FPV. If you align the large circle over the top of the small one, you’ll fly what the FD is commanding.
    1 point
  7. 1 point
  8. The avionics will look at the X-Plane Date, when checking nav data validity. If you regularly load X-Plane to a date or month that's different to the nav data you have, then look for this option in the Challenger 650 menu, User Settings, Miscellaneous. This will force the avionics to compare nav data with the real date, not the X-Plane date.
    1 point
  9. Just a small update: the adventures of adding 62 lamps to the Turbolet, while not killing the FPS https://x-plane.hu/L-410/blog/2021/01/16/cabin-lights-and-lamps/
    1 point
  10. It was quite a long time since the last visual update so the time has come for another one, focusing on the internal look and feel of the plane. https://x-plane.hu/L-410/blog/2020/12/14/visual-update-cockpit-and-cabin/
    1 point
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