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Showing content with the highest reputation on 07/20/2020 in all areas

  1. Hello all, just a small update on my issue , i have been able to get it working again, it was my rudder pedals, they are quite old and were causing the rh brake to always be active, i have edited the response curve in a way it does not affect the braking action anymore. All works now. thanks for the inputs and suggestions.
    2 points
  2. @Kiwi0ne I'm sure you are using the latest version of ASXP. There is a fix for the METAR.rwx file not updating. Go to This PC/users/*you*/app data/roaming//HiFi/AS_XPL/weather. In that folder you will find a "lastdownloadedWX" file. Delete it. Then restart XP and ASXP. It should work. This happens on occasion and ASXP sometime back suggested this to sort things out. It does work. I did try to locate you on the ASXP forums but could not. X-Aviation guys - hope you don't mind this response...
    1 point
  3. Just to confirm: you have to hold the virtual handcontroller against the guard switch. In fact going right through the guard switch and then press the trigger button. It is as if the controller reaches out to the switch itself and ignoring the guard switch.
    1 point
  4. Thrustreverser in VR TIP: What works like a charm for me is selecting the throttles with the RH controller (keeping the trigger engaged). Btw Ixeg, thank you for the dual throttle linkage. Going to idle is moving your RH controller fully aft (@IXEG a nice idle stop sound would be great to confirm that). Having the RH grip switch assigned to reverse toggle, I trigger that switch while still having my RH full aft. No need to hold grip switch, just a single press. Now moving RH forward increases reverse. Back to idle, press the grip once switch again and throttle control is normal again. It's very handy and fluid move on landing without hassle and without other hardware. @IXEG, I'd really love an idle-stop sound (or controller vibration), as in VR you don't look at the throttle state at that point and there is no tactile feedback.
    1 point
  5. Thanks for letting us know, teelo! I will try if I also get this with my Rift - and maybe it is also possible with the mouse? Normally the guard being closed will also close (connect) the battery, but maybe it is not checking the "state" of that guard but rather the "movement"... Cheers, Jan
    1 point
  6. The 2D rendering pipeline in X-Plane 11.50b15 was broken for us, we have worked with LR on a fix that should be rolled out within the next few days.
    1 point
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