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Showing content with the highest reputation on 05/14/2015 in all areas

  1. http://forums.x-plane.org/index.php?showtopic=86179&page=3 By all accounts, a fine character and a great contributor to X-Plane. RIP Heinz.
    1 point
  2. Thx All, not exactly. The point is, you build your own plugin in C++, Lua. In that plugin you do your own logic, read DataRef and then perfom for example with a timer a javaScript call to WebSimGaugeX to update the HTML5 content. The map example used in the video is done that way. Source code for it is available. It could be done differently as well, you could use HTTP-D plugin (http://forums.x-pilot.com/topic/6042-x-httpd-a-web-server-plugin-for-x-plane/) and HTML5 page would read the DataRefs via http layer, however it is not recommended as it requires extra network layer and web server which is not needed here. WebSimGaugeX can deal with HTML5 without any web server behind... All is well presented in WebSimClientX example with C++ source code where I use different techniques to use WebSimGaugeX... Indeed, there are many possibilities of use. YouTube screening is not one of them ) I just wanted to show rich content as well. In FSX/P3D it is gonna be used in few future releases of virtual aircraft done by 3rd party. They use it for very diffferent purposes, e.g. HUD, radar, movig map (with own tiles), ATR, glass cockpit. Below two examples I did for FSX. Not real systems but just for inspiration: Synthetic Vision System: Charts viewer: The HTML5 is rendered by separate process in GPU if available. Moreover if you use WebGL, it is even faster. You can use shader etc, in WebGL as it is for GPU accelareted content. Cheers, Marcin
    1 point
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