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Showing content with the highest reputation on 07/11/2012 in all areas

  1. Repaint for the LES DC3
    1 point
  2. Muwahahahahahahahaha!!!!!
    1 point
  3. Dude!!!! We're gonna call you EnviroMAXX soon. =) - CK.
    1 point
  4. Hi, Okay the search is on for WMKK. I'll have a chat to the chap who had developed WMKK for FSX and see if we can go further with it. I see through threads, you can transfer his work over to X Plane, which is a positive. Its just convincing him to release it to us! Let me work my magic. Bennett. Then finding ortho's of WMKK is tricky.
    1 point
  5. New blog is up on the subject of Lateral Navigation (LNAV). As you can see, we are not cutting any corners.. http://www.ixeg.net/blog/item/24-navigation-polar-cosines-and-newton-rhapson
    1 point
  6. Hi Chris This is looking very good. I downloaded all 3 Christchurch packages earlier in the week and I think you have done an outstanding job of these. Keep up the good work, my X-Plane world on 'the other-side of the world' is starting to look 'very plausible'. Cheers Simon
    1 point
  7. It has come to my attention a thread just as this is much needed for our community of developers. It is very important that we all know the tools at our disposal and how to use them properly to better our products. Normal maps and Specular maps have recently been added to our set of tools we can use as of X-plane version 9.41. For some these two things may seem very unfamiliar and I hope to help everyone reading this better understand what these are and how to use them. X-Plane uses combined normal and specular level maps in a single texture. This means, one image map, separate from the color
    1 point
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