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Engine Startup issue


Amons
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yes, operating airports that have no pre-defined gates of your liking would be an issue, 3 tips that may help on this:

 

 

1. adding a gate at a geographical location within the airport of your interest takes 2 mins on WED (xplane editor)

WED offers you a graphical representation of the airport, you clic a gate object at your desired location, you rotate the gate object to make the aircraft nose always point to your liking when loading, you put a name for the gate "cargo" and thats it. You save it. You may add several gates if required. It is really simple and fast unless you do require to configure too many airports.

 

or 

 

2. load the aircraft cold and dark at the default airport position, then you may drag the aircraft to your desired location within the airport.

Go to localmap, use your mouse to drag the aircraft icon to the airport area of your interest. You can rotate nose heading as well.

 

or

 

3. you may save a situation, but when loading you have to reconfigure the aircraft from scratch to assure everything gets ok. And the update coming from the developers to override any pre-set issue on the CLs may help

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